Education | CoDesign Collaborative https://codesigncollaborative.org A Creative Lens for Change Thu, 08 Aug 2024 07:18:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://codesigncollaborative.org/wp-content/uploads/2024/08/cropped-Website-Favicon-32x32.png Education | CoDesign Collaborative https://codesigncollaborative.org 32 32 High School Design Challenge Cohort Announcement https://codesigncollaborative.org/high-school-design-challenge-cohort/ Thu, 25 Apr 2024 16:45:31 +0000 https://codesignforstg.wpenginepowered.com/?p=31041 The post High School Design Challenge Cohort Announcement appeared first on CoDesign Collaborative.

]]>

High School Design Challenge Cohort Announcement

Congratulations to the High School Design Challenge Students!

Cohort of High School Design Challenge participants listening to a presentation on the ADA (Americans with Disabilities Act).

Attend the Final Presentation Event!

Date: Wednesday, May 1
Time: 6-8 pm ET
Location: The Foundry
101 Rogers St,
Cambridge, MA 02142

CoDesign Collaborative is proud to announce our cohort of high school student participants for our Inclusive Design Challenge. This was a competitive application process that offered six paid educational opportunities for local high school students interested in Inclusive Design from all backgrounds. The objective of the design challenge was to encourage future designers to think creatively about how to design and problem-solve through an inclusive lens. Led by design educators, Daniel Noh and Rosa Weinberg, this program encouraged students to create prototypes using an inclusive design process.

Meet the 2024 Student Cohort:

Elisha is a senior at Kipp Academy Lynn Collegiate. Her favorite subjects are AP Calculus & AP Studio Art and she hopes to use her creativity in the future by utilizing her design skills in computer science for scientific illustrations.

Luke is a senior at Lynn English High. His favorite subject is history and he is an artist and activist working to make people happy through art.

Musie is a sophomore at Cambridge Rindge & Latin High School and his favorite class is Algebra. His hobbies include video games, reading, and making things out of origami paper. His dream is to get into a good college, make his parents proud, and live a comfortable life.

Mellanie is a junior at the Commonwealth School and her favorite subjects are art and physics. In the future, she hopes to become a mechanical engineer and open up a makerspace in her neighborhood that is affordable or free for all people.

Sarah is a senior at Brookline High School and her favorite subjects are ceramics and engineering innovative design. She aspires to become an architect working at the intersection of environmental psychology.

Giselle is a Junior at Margarita Muniz Academy and her favorite classes are math and music technology. She is inspired to use art as a tool for equity and inclusivity to make our world a better place.

Join us for the Final Presentation!

CoDesign Collaborative invites you to join us in commemorating our cohort of students for the High School Inclusive Design Challenge on Wednesday, May 1, 6-8 pm ET at The Foundry in Cambridge, MA. This final presentation will showcase the process and prototypes created by the students. Celebrate inclusive design and see CoDesign Collaborative’s youth programs in action.

Location: The Foundry
101 Rogers St, Cambridge, MA 02142

The post High School Design Challenge Cohort Announcement appeared first on CoDesign Collaborative.

]]>
The We Design Issue | Special Issue https://codesigncollaborative.org/publication/we-design-special-issue/ Tue, 22 Nov 2022 14:44:27 +0000 https://codesignforstg.wpenginepowered.com/?post_type=publication&p=28285 The post The We Design Issue | Special Issue appeared first on CoDesign Collaborative.

]]>

Design in Government Issue on a yellow background

Published January 2023

Language: English

220 Pages

$45

Subscribe to receive your copy of We Design: People. Practice. Progress. and each biannual issue of Design Museum Magazine shipped to your address.

The Winter 2023 We Design Issue features a selection of design stories from We Design, a series of programs by and for women, gender-expansive, and BIPOC designers. The program includes exhibitions, conversation cards, and a special Design Museum Magazine double issue!

The We Design Issue highlights leaders in the design field that refuse the confines of white supremacy and are creating innovative products and strategies at the forefront of contemporary design. The issue is edited by Leila Mitchell, founder of LLM Design, and J.R. Uretsky, Exhibitions Manager at CoDesign Collaborative. Designed by LLM Design in Boston, MA, this special issue features an introduction by Urbanist and Storyteller Journee Harris.

The We Design Issue is supported, in part, by the National Endowment for the Arts, The Deborah Monroe Noonan Memorial Fund, Coforma, Elkus Manfredi Architects, and LLM Design.
Essays:
  • Architecture That Impacts Community and a Community That Impacts Architecture by Nicholas Xavier Fernandes
  • Love Sourcing: Finding Sustainability Through the Intangible by Bakari Akinyele
  • Mindful Feedback by Catherine Clarke
  • Leveraging Design Through Leadership by Humaira Tasneem
  • Nails for an Invisible City: On Invisibility, Disability, and Design by Emerson Goo
  • Public Art & Community by Kendra Roberts
  • Straddling the Seesaw by Susan Piedmont-Palladino
Interviews with:
  • Rachel Smith, Freelance Editor and Content Designer
  • Candy Chang, Artist
  • George Aye, Founding Partner at Greater Good Studio
  • Dewayne Dale Jr., Footwear Designer
  • De Nichols, Senior UX Researcher at YouTube, author, and artist
  • Suenn Ho, Urban Designer
Featured Profiles:
  • Gabrielle Bullock, Principal, Director of Global Diversity at Perkins & Will
  • Alex Dang, Advanced Exterior Designer
  • Angela Medlin, Founder and Director, The Functional Apparel and Accessories Studio (FAAS) at PENSOLE x PNCA
  • Precious Bugarin, Senior Instructor School of Art + Design Portland State University Graphic Design Program
  • Oen Michael Hammonds, IBM Design Principal
  • Phil Freelon, Design Director of the North Carolina practice of Perkins and Will
  • Fan Bi, Co- Founder of Blank Label
  • Elyse Ayoung, Interior Designer at Gensler
  • Fady Saad, Co-founder and Vice President of Strategic Partnerships at MassRobotics
  • Tonie Esteban, Associate Principal at BRIC Architecture
  • Fonz Morris, Lead Product Designer, Global Conversion at Netflix
  • Clint Ramos, Costume Designer and Creative Producer
  • Taniya Nayak, Interior Designer and Founder of Taniya Nayak Design
  • MegZany, Graffiti Artist
Case Studies:
  • Shannon Maldonado, Yowie
  • Modjossorica (Rica) Elysee-Ndiaye, Beauty Lynk
  • Maria Molteni, New Craft Artists in Action
  • Saba Ghole, Nuvu Studio
  • Noèl Puèllo Design
  • Marli Washington, GC2B
  • Liz Obgu, Studio O
  • Ade Hassan, Nubian Skin
  • Pascale Sablan, Beyond the Built Environment
  • Lani Asuncion, Duty Free Paradise
  • Bless Mazarura, ΛRMY OF LUV

The We Design Issue is now available; order your copy today!

The post The We Design Issue | Special Issue appeared first on CoDesign Collaborative.

]]>
From the Archive: Campus Design for Engagement and Equity https://codesigncollaborative.org/078-archive-campus-design-equity/ Thu, 21 Apr 2022 10:00:09 +0000 https://codesignforstg.wpenginepowered.com/?p=26415 Learn how institutions are designing equity into their decision-making process.

The post From the Archive: Campus Design for Engagement and Equity appeared first on CoDesign Collaborative.

]]>

From the Archive: Campus Design for Engagement and Equity

Episode 078 • 46 min

Learn how institutions are designing equity into their decision-making process.

Dandelion
Subscribe

Apple Podcasts    Spotify    Google Play Music    Stitcher   Google Podcasts Logo   iheart radio logo

How are campuses using space differently?

In this week’s episode, we learn how institutions are designing equity into their decision-making process. Sam is joined by Linsey Graff, a Senior Campus Planner at DLR Group, a global, integrated design firm with a core practice in architecture, engineering, interiors, and planning. Linsey chats about the importance of getting voices heard to reimagine what the campus is. Later on in the show, they are joined by Melissa Soto, Program Planner at California State University, Long Beach. Together they share how the team at DLR Group worked to capture the realities facing institutions nationwide during the pandemic.

Weekly Dose of Good Design:


Links:

Sam Aquillano

Sam Aquillano

CoDesign Collaborative

Host

Linsey Graff

Linsey Graff

DLR Group

Guest Co-host

The post From the Archive: Campus Design for Engagement and Equity appeared first on CoDesign Collaborative.

]]>
Campus Design for Engagement and Equity https://codesigncollaborative.org/078-campus-design-equity/ Thu, 09 Dec 2021 14:55:52 +0000 https://codesignforstg.wpenginepowered.com/?p=24995 How are campuses using space differently? Learn how institutions are designing equity into their decision-making process.

The post Campus Design for Engagement and Equity appeared first on CoDesign Collaborative.

]]>

Campus Design for Engagement and Equity

Episode 078 • 46 min

Learn how institutions are designing equity into their decision-making process.

Dandelion
Subscribe

Apple Podcasts    Spotify    Google Play Music    Stitcher   Google Podcasts Logo   iheart radio logo

How are campuses using space differently?

In this week’s episode, we learn how institutions are designing equity into their decision-making process. Sam is joined by Linsey Graff, a Senior Campus Planner at DLR Group, a global, integrated design firm with a core practice in architecture, engineering, interiors, and planning. Linsey chats about the importance of getting voices heard to reimagine what the campus is. Later on in the show, they are joined by Melissa Soto, Program Planner at California State University, Long Beach. Together they share how the team at DLR Group worked to capture the realities facing institutions nationwide during the pandemic.

Weekly Dose of Good Design:


Links:

Sam Aquillano

Sam Aquillano

CoDesign Collaborative

Host

Linsey Graff

Linsey Graff

DLR Group

Guest Co-host

The post Campus Design for Engagement and Equity appeared first on CoDesign Collaborative.

]]>
From the Archive: The Magic of Toymaking: From Concept to Playtime https://codesigncollaborative.org/036-archive-magic-of-toymaking/ Thu, 25 Nov 2021 11:00:03 +0000 https://codesignforstg.wpenginepowered.com/?p=24917 What makes a toy design memorable, fun, and interactive?

The post From the Archive: The Magic of Toymaking: From Concept to Playtime appeared first on CoDesign Collaborative.

]]>

From the Archive: The Magic of Toymaking: From Concept to Playtime

Episode 036 • 48 min

What makes a toy design memorable, fun and interactive? 

Toys laid out in grid on white background
Subscribe

Apple Podcasts    Spotify    Google Play Music    Stitcher   Google Podcasts Logo   iheart radio logo

In this episode, Sam is joined by Mike Hoeting, President of Bang Zoom Design, to learn how toy designers generate new ideas to create a product that is fun and imaginative. Mike explains how he discovered toy design in college after a childhood of loving toys. Later on in the show, Sam and Mike interview Rinn Hirotsu, a product designer at Hasbro. Together, they discuss discovering the magic of toy design, Rinn’s work with Mr. Potato Head and nerf, and the process of generating and completing their ideas with a team.

 

Weekly Dose of Good Design

 

Links
Sam Aquillano

Sam Aquillano

CoDesign Collaborative

Host

Mike Hoeting

Mike Hoeting

Bang Zoom Design

Guest Co-host

Rinn Hirotsu

Rinn Hirotsu

Hasbro

Guest

The post From the Archive: The Magic of Toymaking: From Concept to Playtime appeared first on CoDesign Collaborative.

]]>
From the Archive: How Design Transformed a School​ https://codesigncollaborative.org/042-archive-school-design/ Thu, 11 Nov 2021 11:00:42 +0000 https://codesignforstg.wpenginepowered.com/?p=24794 How does the design of a space lead to success in educational settings?​

The post From the Archive: How Design Transformed a School​ appeared first on CoDesign Collaborative.

]]>

From the Archive: How Design Transformed a School​

Episode 042 • 45 min

How does the design of a space lead to success in educational settings?​

Students walking around outdoor area in Canyon View High School

Photo by Tom Reich, courtesy of DLR Group

Subscribe

Apple Podcasts    Spotify    Google Play Music    Stitcher   Google Podcasts Logo   iheart radio logo

In this episode, Sam is joined by Taryn Kinney, a Principal at DLR Group, to learn how space can influence a student’s educational success. What are the different phases of learning? And how can space affect those phases? Taryn brings her architecture background and education in Organizational Psychology to make the design of schools better for the student and the educator. Later on in the show, they are joined by Phillip Nowlin, Principal at Canyon View High School, to learn how he and Taryn collaborated to make the design of Canyon View High School. Phillip describes the look, feel, and energy of Canyon View High School and how educators can use design to make a difference in learning.

 

Weekly Dose of Good Design

 

Links
Sam Aquillano

Sam Aquillano

CoDesign Collaborative

Host

Taryn Kinney

Taryn Kinney

DLR Group

Guest Co-host

Phillip Nowlin

Phillip Nowlin

The post From the Archive: How Design Transformed a School​ appeared first on CoDesign Collaborative.

]]>
The Education Issue https://codesigncollaborative.org/publication/the-education-issue/ Tue, 31 Aug 2021 19:49:41 +0000 https://codesignforstg.wpenginepowered.com/?post_type=publication&p=23939 The post The Education Issue appeared first on CoDesign Collaborative.

]]>
Cover of Education Issue

Design Museum Magazine’s Summer 2021 issue is available for purchase. The Education Issue features six in-depth pieces on education and design, including educational approaches to increasing BIPOC women in STEM fields, cutting-edge classroom technology, and how educators and designers worked together to design their ideal high school.

“I can’t help but think of education as learning that’s designed…how do we design curricula, experiences, tools, technology, and spaces to be adaptable and accessible to everyone and meet this moment of change.” Sam Aquillano, Letter from the Editor.

 The Education Issue features:

  • A hands-on Design Activity featuring empathy interviews to be conducted in pairs;
  • An exploration of belonging and community by Sascha Mombartz, Founder of Office for Visual Affairs and Close Knit;
  • A roundtable about how to create a learning organization, featuring Josephine Holmboe, Creative Director and the Head of Human-Centered Design at Fidelity; Leah Ben-Ami, Director of Learning at C Space; and Ray Coderre, Director of Learning and People Strategy at Broad Institute of MIT and Harvard; and moderated by Diana Navarrete-Rackauckas, Executive Director at the Foundry Consortium.
  • An article on the impact of environmental graphics in civic and educational spaces by Lauren Haggerty, Director of Graphic Design, Arrowstreet; Donald Suthard, Senior Associate, Arrowstreet; and Jessica Grant, Jessica Grant Design;
  • A new approach to engage young women of color in STEM fields by Jessica Sanon, Founder and CEO of sySTEMic flow;
  • An article on how cutting-edge technology is transforming the collegiate classroom by Mark Sivak, PhD, Associate Teaching Professor at Northeastern University;
  • Research on the design of learning communities by Josh Kery, Learning and Engagement Contractor at CoDesign Collaborative and Mimi Shalf, Designer at Scratch Foundation;
  • And an in-depth look at how educators and designers worked together to build Canvyon View High School by Phillip Nowlin, Principal at Canyon View High School and Taryn Kinney, Principal at DLR Group.

Purchase The Education Issue and/or subscribe to Design Museum Magazine to receive stories about creative thought leaders who are using design to change the world.  

Published July 2021

Language: English

79 Pages

$20

Add to cart to purchase copies of The Education Issue
Subscribe to receive your copy of The Education Issue and each biannual issue of Design Museum Magazine shipped to your address

The post The Education Issue appeared first on CoDesign Collaborative.

]]>
Neighborhood Design Project Final Student Project | Team 12 https://codesigncollaborative.org/2021-project-portfolios/team-12/ Mon, 14 Jun 2021 19:44:39 +0000 https://codesignforstg.wpenginepowered.com/?page_id=23213 The post Neighborhood Design Project Final Student Project | Team 12 appeared first on CoDesign Collaborative.

]]>

Gear on the Go

We decided to create an area at the park where people can borrow equipment. Our motivation for why we decided to pursue this project was to increase accessibility for everyone, but especially for lower income families. The ideology behind the project is that it will act like a library, where a person will borrow something during their time at the park and will give it back at the end of the day.

TEAM 12

Sadia

Amelia

Hanan

Dan

Nobel

Coach

Jared Sell

Mentor

Mary Martin

ISSUE DEFINITION

What is the issue?

We are trying to make outdoor equipment more accessible for people in low income families. We believe that accessibility is an issue that many people have. Not everyone has the money to rent out or fully buy equipment. There are people who want to experience and try new sports but they aren’t able to because they don’t have the equipment for it. We believe our idea will allow kids in Cambridge and other areas to have the chance to go out and have fun without worry about having these necessities.

Why is it important?

It’s important to us because we have also faced these problems at least once in our life. We want to be able to find a solution to this and change it so that other people don’t feel their time has gone away solving it as well.

 

RESEARCH

Summary

Overall: How might we improve access to outdoor gear? In doing so, how would we increase interest in outdoor activities?

 

Research Methods

  • Interviewing people
  • Survey

 

Research Questions

  • “How are we going to provide the equipment?”
  • “How are we going to track the checked out items?”
  • We also want to focus on making this service easy to access for the users.
  • We wanted to figure out what returning equipment looks like.

DEFINE

Main Purpose of our Project 

  • To encourage people to enjoy the outdoors
  • Creating an inviting space 
  • Increase accessibility for lower income families
  • Helping people save money when trying out new hobbies

    IDEATION

    We tried to solve the problem on many different ways. 

    • First what we tried to do was come up with the idea of creating a space where people can borrow equipments while they are at the park.
    • The second idea we came up with was how do we keep track of the tools that we lend to the customers. Then we decided to create website/app to keep track what we borrowed them and also to make it easy to connect and keep them updated.

      PROTOTYPES

      Initial Prototypes

       

      Testing

      How did we test our prototype?

      • We went to a park close by and set out some chalk. The goal was to see if people would would use the chalk and put it back where they found it. 
      • Another testing we did was making an app 

      How did you get feedback?

      We got feedback by going to the park and checking and by asking questions to the people at the park.

      Feedback from the first prototype

      • People would like to see things in this park for young children like small toys, balls, bubbles and chalk. 
      • This app is helpful but what about the people without phones

      Final Feedback

      What feedback did you take?

      There are many smaller children that use this park and that it is important to cater to a specific group of smaller children.

      What changes did you make?

      A big change made was making sure that we switch up what things we would be included in our gear stand in different locations. For example, if there is a basketball court, we would provide basketballs. But if there is not, what sense does it make to have something there that won’t get used?

      Sketches of the next prototype?

      For the next prototype I would like to make it clear where to put the items that are being used since our stand isn’t made to just give things away. We want to be able to recycle these items.

      Final Prototype

      When I had my friends test our second prototype, only minor changes needed to be made, such as outlining the dropdown menus, and adding images to increase visual aesthetics.

      Main Features & How We Incorporated Feedback

      • Hotline on bottom of page
      • Dropdown menu
        • By underlining the dropdown menu in usage, we show the user that they’re using the feature
      • Pictures
        • We tried using bright and clear images to add to the aesthetics

      REFLECTION

      What would you do differently next time?

      Something we would like to do differently next time is think of a way to make it entirely hands off especially in the colder months. It could have been like a vending machine style with less equipment that someone could come to periodically to check in and fix it.

      What do you like about the project?

      We like the idea that if this were to exist, teenagers could work here over the summer and make money. We think it’s a great way to get them outside and doing something while they are also being rewarded for it.

      What do you wish you could do with the project?

      We wish we could have actually completed this project. Not only is it something that would have increased accessibility for more people, it would have been a great way for people to have to spend less money and products being used to their max capacity.

      NEXT STEPS

      If we could continue this project we would have our design tested out with real people in nearby parks. In order to get that started we would: 

      • Reach out to sport stores to see if they are willing to supply our shops with equipment.
      • Reach out to people to see if we can build our shop at danehy park, and find people who can build it for us. 
      • Find people to hire: Most likely students who work at mayors 
      • Complete our app and put it in the App store. 
      Neighborhood Design Project

      Final Student Presentations

       

      The post Neighborhood Design Project Final Student Project | Team 12 appeared first on CoDesign Collaborative.

      ]]>
      Neighborhood Design Project Final Student Project | Team 7 https://codesigncollaborative.org/2021-project-portfolios/team-7/ Thu, 10 Jun 2021 16:01:57 +0000 https://codesignforstg.wpenginepowered.com/?page_id=23170 The post Neighborhood Design Project Final Student Project | Team 7 appeared first on CoDesign Collaborative.

      ]]>

      Kick ‘em Out the House

      In an effort to make a more inclusive and social community, our group decided on enhancing public parks by having better recreational  equipment or scheduled community events to attract community members therefore creating a stronger bond among the community.

      TEAM 7

      Genesis

      Leyah

      Khahleal

      Lamiya

      Farida

      Coach

      Jacob Degeal

      Mentor

      Mimi Shalf

      ISSUE DEFINITION

      What is the issue?

      Main Issue: How to get young adults to go outside/ parks

      • How to make location accessible for everyone/ accommodate to people’s needs
      • How to expand the land
      • What can we contribute to this park to make it more appealing to our audience

      RESEARCH

      Summary

      • In our initial research phase, we sent out a survey to community members to gain a better understanding of what type of things they look for in a park as well as the most suitable park environments. Through this stage we were able to gain important information such as correlation between age groups and activities or activities and most desirable weather which would later help us come up with more solid ideas for activities and events.  
      • We also researched parks around the world to see what worked well in other parks and to see what works and what doesn’t.
      • Once we had that information we were able to work on 3D models of designs for the park

       

      Survey

      Secondary Research

      Chinese parks

      • Sidewalk Paintings with Water!
      • Tai Chi (but any type of excessive station)
      • Game boards station

       

      DEFINE

      After interviewing an array of people we got some very helpful feedback.

        Likes

        • Taking pictures
        • Having places to hangout 
        • Cellphones, tv, etc.
        • Personal time (aka: no parents included)

          Dislikes

          • Being bored/ not having anyone to talk to
          • Being glued to a screen all day
          • Crowded areas 

            Suggestions

            • Starlight square
            • More benches and chairs
            • More trash cans
            • Seating areas with outlets

            PROTOTYPES

            We found multiple problems within parks and found possible solutions for them. So we split our solutions into 3 different parts.

            Testing

            What the audience liked

            •  L’s Video
              • Having a Stage for Major performances,
              • Being able to incorporate little areas for games and prizes
            • G’s Diorama
              • There’s a lot more benches!
              • Viewers like the idea of different sections for different activities at the park!

            How we can improve

            • L’s Video
              • Try incorporating an exact replica of the park that you would want to use and add onto that replica.
              • DON’T START A PARK FROM SCRATCH (it’s time consuming and money)
            • G’s Diorama
              • There are questions about parking.
              • The audience wants more trash cans and possibly a community garden.
              • Not having bikers bike through the park to avoid collisions. 

            Potential Changes

            • No riding Bikes
            • Food Truck/Small Business Area
            • More Accessible Benches
            • More green spaces to lounge in
            • Sink for the little kids park with supervision

            Final Prototype

            Our final project is a map of Harvard Yard and how it would look after supplementing our ideas on it.

            REFLECTION

            If we were to do this project again we would spend more time planning out the park’s location because we feel like we could have talked about it a little more.

             

            Something we liked about the project was the general experience of looking for problems in the community and finding solutions to those problems.

             

            What we wish we could do with this project is actually bring this project to the community.

            NEXT STEPS

            Once  NDP is over we wish to make our park a reality by pitching our idea to the City of Cambridge and getting it added as an option for a Participatory Budgeting Survey. We will then use the budget to hopefully get our location of choice. We chose to use Participatory Budgeting because it’s a great way to learn what the community wants.

              Neighborhood Design Project

              Final Student Presentations

               

              The post Neighborhood Design Project Final Student Project | Team 7 appeared first on CoDesign Collaborative.

              ]]>
              NDP Portfolio Template https://codesigncollaborative.org/2021-project-portfolios/ndp-portfolio-template/ Tue, 01 Jun 2021 19:39:35 +0000 https://codesignforstg.wpenginepowered.com/?page_id=23071 The post NDP Portfolio Template appeared first on CoDesign Collaborative.

              ]]>

              Bike Safety

              Subtitle

              I live in Cambridge where lots of people love to ride bikes. We notice that biking is common in all of our areas and even though people like to bike it can be dangerous when you don’t follow the protocols needed. As a group we decided to tackle this issue because we noticed that a lot of people were unaware or failed to follow certain safety rules.

              TEAM 8

              Firstname Lastname

              Firstname Lastname

              Firstname Lastname

              Firstname Lastname

              Coach

              Firstname Lastname

              Mentor

              Firstname Lastname

              ISSUE DEFINITION

              What is the issue?

              • The highest injury rate for biking accidents occur in ages 16-20 from a study in 2011
              • Biking accidents have gone down by 5000 in the last year to only 45,000.
              • However, the number of fatal accidents has increased by 12% at the same time

              Why is it important?

              Boston MA is one of the safest cities for bicyclists, but why is it that bikers are still involved accidents. Most of those fatal accidents may have been prevented if the bikers were meeting the safety requirements.

               

              RESEARCH

              Photo Research

              Boston MA is one of the safest cities for bicyclists, but why is it that bikers are still involved accidents. Most of those fatal accidents may have been prevented if the bikers were meeting the safety requirements.

               

              Interviews

              • Why we did interviews (why surveys weren’t enough)
              • When i talked to some bikers on the street they agreed that it can be dangerous but one person explained  how its only dangerous if you don’t follow the rules of the road

               

              Key Insights

              • Casual bikers are not wearing helmets
              • Most casual bikers are teens
              • Bikers believe the onus on safety should lie on car drivers
              • Bike safety extends to more than the biker itself, but also the bike 
              • Uninjured bike riders have an unrealistic perspective on their own safety

              Survey Results

               

              DEFINE

              Educate more teens and young adults on bike safety. Make them more aware of rules of the road and the consequences of not following those rules. We are focusing more on casual young bikers, but the information would be accessible to all bikers.

              IDEATION

              • Glow dark paint for bike lanes 
              • Make drivers more aware of hitting cars 
              • Qr code -> website for casual biking locations with info on bike safety 
                • How bikers are hit by cars  
                • More info on routes and paths for specific destinations 
              • Quickly to add bike visible stickers on clothes 
              • Airbag on bike 
              • Car protective layer 
              • Car bubble machine to protect bikers
              • Blinkers on side mirrors to alert drivers of bike 
              • Bike alert button of dangerous roads/paths 
              Neighborhood Design Project

              Final Student Presentations

               

              The post NDP Portfolio Template appeared first on CoDesign Collaborative.

              ]]>