Fall 2019 | CoDesign Collaborative https://codesigncollaborative.org A Creative Lens for Change Thu, 30 Apr 2020 19:36:29 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://codesigncollaborative.org/wp-content/uploads/2024/08/cropped-Website-Favicon-32x32.png Fall 2019 | CoDesign Collaborative https://codesigncollaborative.org 32 32 Phil Freelon: Through the Eyes of an Architect https://codesigncollaborative.org/issue/phil-freelon-through-the-eyes-of-an-architect/ Wed, 22 Jan 2020 02:01:18 +0000 http://designmuseum.wpengine.com/?post_type=issue&p=15532 The post Phil Freelon: Through the Eyes of an Architect appeared first on CoDesign Collaborative.

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Financial Wellbeing Intervention https://codesigncollaborative.org/financial-wellbeing-intervention/ Tue, 03 Sep 2019 17:59:30 +0000 https://codesignforstg.wpenginepowered.com/?p=15688 The post Financial Wellbeing Intervention appeared first on CoDesign Collaborative.

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Financial Wellbeing Intervention

Empowering Walmart’s Workers

Imagine a 25-year-old employee of a major corporation walking around with a large hole in his shoe because replacing them wasn’t a financial possibility.
By Dustin DiTommaso, SVP Behavior Change Design at Mad*Pow, Edited by Lizzie Inglis
Or imagine a 34-year-old employee and single mother of three who’s maxed out her credit cards. Walmart employees, many of whom live in similar circumstances, represent the face of a sweeping crisis in financial wellbeing. To address the financial strain facing so many employees, Walmart partnered with Mad*Pow to create an innovative, evidence-based intervention, to empower employees to take control over their financial lives.

Financial wellbeing is a topic that’s been gaining momentum and attention in the U.S. 70% of U.S. workers report that financial stress is their most common source of stress, and 48% report feeling uneasy and financially insecure. When unexpected expenses occur or emergencies strike, few families have sufficient resources to fall back on, so helping employees build their capacity to effectively budget and manage their money is more than a novel benefit. These tools, benefits, services, and cultural changes represent a forward-thinking competitive advantage.

Our partnership with Walmart represents Mad*Pow’s continued pursuit of “doing good” by effectively serving the needs of our clients and the intended beneficiaries of the solutions we create together.

Client Objectives

Mad*Pow partnered with Walmart to analyze the current state of employee financial wellbeing, design and implement targeted interventions to empower employees, and evaluate the impact of our solutions.

Methodology

As with any change initiative, our teams needed to start with an understanding of the following: The impact we hoped to achieve; how we might measure that change; the individual, interpersonal, and environmental factors that might contribute positively or negatively to outcomes; and any resources currently in place to support change.

Our first step was to learn about the client’s specific needs in a collaborative workshop with corporate HR and associate wellbeing staff, as well as internal and external employee benefits providers. Together, we analyzed the benefits available to Walmart employees and the current organizational body of knowledge regarding employee wages. We also worked to shape our definition of financial wellbeing. Leaning heavily on work performed by the Consumer Financial Protection Bureau, we created our own definition of Financial Wellbeing (FWB) and how to measure it subjectively and objectively. Ultimately, we defined FWB as “a state of being where individuals can successfully manage their current and ongoing financial obligations, have the capacity to absorb an unexpected expense, and feel optimistic and in-control of their financial status.” We also settled on three broad categories of financial behaviors to focus on: everyday spending and savings, saving for the future (mid- to long-term), and managing significant negative financial events.

After the workshop, our team performed a literature review and interviewed subject matter experts. Then, we connected directly with the intended beneficiaries of our solution – hourly and salaried employees.

To gather rich data from employees, we conducted 150 brief employee interviews at multiple Walmart locations across the U.S. to gather employee perceptions and understand the realities of their financial behaviors and status. In addition, we implemented a survey across the organization in order to pinpoint themes and determinants uncovered during our other research efforts along the way.

Thematic Analysis

Our thematic analysis suggested that while virtually every employee was striving for financial stability, not everyone had the capabilities and opportunities to achieve this goal. The factors that helped or hindered individual financial wellbeing varied, but common patterns emerged.

Financial stress and instability can occur regardless of income. Of course, it’s more common at lower income levels, but individual behavioral patterns, such as managing cash flow and debt, decreasing expenses, and increasing long- and short-term savings, affect financial stress levels across income levels. These behaviors significantly affect employees’ ability to make ends meet, feel secure, and avoid feeling overwhelmed by financial stressors.

People don’t know where to turn. Employees who were struggling didn’t have a good sense of what would most help their situations (e.g., paying down debt vs. building savings). They were also generally at a loss on where to turn in the face of an unexpected financial crisis.

People are better at saving for the long term. By and large, employees were planning well for retirement via enrollment in Walmart’s 401(k) plan, immediately available to associates on their first day of work, but they had serious concerns about meeting more immediate financial needs such as rent, debt, and other incoming bills.

Timing is everything. Financial decisions and allocation of money depends heavily on the timing of financial events. Paydays, bill due dates, holidays, milestone life events, and unexpected expenses can determine which needs or wants are prioritized over others, or whether a bill can be paid on time or at all.

Paycheck volatility is a major culprit. Our most important insight was that about one-third of our research participants face consistent but irregular swings (dips and peaks) in their take-home pay. This made it hard to predict what they would earn, and even harder to plan or budget effectively. The ups and downs of the income roller coaster also sent employees’ sense of financial security and wellbeing for a loop.

Employees at Walmart, like Tanaka pictured here, took part in interviews with Mad*Pow to help collaboratively develop the right tool-kit to promote financial wellbeing. Photo provided by Walmart.

Behavioral Insights

In addition to our thematic analysis, we coded our data, looking for motivational processes. These motivational processes had a strong impact on daily spending and short- and longterm savings, but would require high levels of engagement with an intervention over time in order to be effective. External opportunity factors had the biggest impact on financial behaviors and wellbeing. These factors included earned income and wages, available shift hours, and timing of incoming/outgoing cashflow, along with social factors such as caring for extended family members, spouse/household spending habits, and shared financial decision making. The volatility of these external factors made both incoming wages and outgoing expenses hard to predict and control, increasing difficulty for employees who wanted to improve their financial status. Upon concluding this analysis, we felt that targeting external opportunity factors would bring the biggest benefit to employees and their families.

Employee Benefits Audit

Our team performed an audit of employee benefits available to Walmart workers as the final step of our diagnosis. We mapped them to the financial behaviors and underlying determinants they address, then assessed their potential value in terms of employee uptake, usage, and outcomes compared to organizational cost. We looked for gaps, overlaps, and misses with the existing mix, seeking to shed those not fit for purpose, more prominently feature those with value, and add new benefits where gaps existed.

Designing the Intervention

With research done and findings drawn, we were ready to tackle the design phase. To address the modifiable factors and insights that we had uncovered, our team settled on a mix of layered intervention components.

Gravy: At the top level, we created a financial wellbeing hub, called “Gravy,” that presented all employee financial benefits in one easy-tonavigate place. Benefits were organized into three buckets: Everyday spending and savings, future savings, and significant events. “Gravy” also included custom content such as short educational articles and tips, and recommended actions for employees to try in order to improve their financial literacy and skills. Employees could access the content via a mobile website or through email digests.

Call center: For more urgent needs, we worked with Walmart to implement a call center to counsel employees and direct them to resources and third-party partners in times of financial need. We developed a series of branched-logic call-center scripts and FAQs to provide emotional as well as practical support. The Walmart team procured partners that could more effectively navigate and assist with dramatic financial events. These services were offered at a discounted, subsidized, or limited pro-bono rate for employees.

Payroll services: The final piece of the intervention was aimed at paycheck volatility and involved partnering directly with existing services rather than building new solutions. Walmart integrated their payroll service with Even and PayActiv, and made these benefits available to all employees. These two services combined to “even out” income over time by establishing the average earnings between paychecks and automatically advancing or withholding earnings to stabilize pay. The resulting predictability made financial planning and budgeting easier. Additionally, employees could access earned but unpaid wages between paydays to reduce the risk of costly overdrafts, bounced or missed payments, or payday loans. The services also provided goal-setting, planning, and feedback techniques.

 

Implementation and Evaluation

Our intervention design was set; now we had to implement it. Rolling out and scaling interventions across 4,500 locations required careful logistical planning, and we relied upon a range of methods to evaluate the following aspects of the intervention. Fit: Desirability, acceptance, usability, and usefulness of the intervention as determined by the people who interact with it. Feasibility: Projected resource costs, or the people and funds needed for full-scale implementation and maintenance. Effects: Does the intervention result in behavior change? Does it deliver desired outcomes as intended? Are there any unintended consequences?

Concept Testing

At Mad*Pow, we believe in testing, testing, and testing some more. We began our initial concept evaluation by translating the intervention strategy into multiple visualized concept approaches describing our intended outcomes (creating value for employees). We designed variations on how the intervention as a whole might work to achieve those outcomes, and we identified different functional, aesthetic, and tonal directions we might take. We performed concept testing with 12 employees through moderated testing, and with 80 employees through unmoderated testing.

From Concept to Pilot Trial

Our goal as a design partner is to deliver meaningful impact through the interventions we help deploy. In order to iterate, refine, and scale our financial wellbeing intervention in a relatively nimble fashion, we designed a stepped wedge trial. In our stepped wedge design, we made the intervention available to different company locations over time. Each “step” of the wedge represented a three-month period wherein the intervention was rolled out to a cluster of pre-selected locations. We then rapidly adapted the intervention based on findings before the next step in the wedge occurred. In total, we completed three trial steps across 16 locations before completing our engagement. Afterwards, Walmart continued the process of experimentation and scaling throughout the organization. This approach allowed us to expand reach over time, while evaluating program efficacy and optimizing the components associated with uptake and engagement.

The primary outcomes for program efficacy were employees’ perceived financial wellbeing as measured by self-report questionnaire, satisfaction with employer and available benefits as measured by self-report questionnaire, and activation of benefits measured through the FWB hub.

We used key findings to refine our intervention. Environmental restructuring is critical to uptake and engagement. Physical and social elements together had bigger effects than digital promotion (intranet banner ads, email campaigns) alone. On-location environmental graphics (posters, table-tents, flyers) were more effective than digital-only promotions. Social influences such as supportive shift-managers (who announced the new benefits) and early adopters (employee champions) on location had the largest effects on uptake and engagement. One size-fits-all messaging, while efficient and affordable to produce, is not likely to be as effective as tailoring graphics, messaging and tone to specific location characteristics. For example, follow-up feedback suggested that perceived relevance, trust-worthiness, and value to associates differed between urban and suburban areas, and between surrounding Walmart locations where employees live. Engagement with educational content was low. Repeat engagement with educational material (articles and tips) was low and dropped off significantly once individuals activated mobile apps for paycheck volatility.

Impact

At the time of the writing of this case study, the intervention has been accessed by over 300,000 Walmart associates. About 200,000 of those people have enabled the income smoothing feature through Even. Additionally, nearly half of participants now access their earned but unpaid wages through PayActiv on a monthly basis. Together, these tools have produced a reduction in employee payday loans and overdraft and late fees, and they enable associates to turn around harmful habits and begin to gain traction in savings. It is clear that the negative consequences of poor financial wellbeing affect the fully employed in addition to underemployed and unemployed individuals and families. Organizations seeking to provide benefits to support financial wellbeing of their employees should begin by truly understanding the root of the obstacles their employees are facing. We believe that by combining methods and tools from behavioral science and design, we can better pinpoint those obstacles to design meaningful solutions and prevent or limit the burden on people’s lives. In addition, behavioral research methods allow us to set benchmarks on the behaviors and outcomes that matter most, and systematically improve our impact over time.

From Design Museum Magazine Issue 013

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Through the Eyes of an Architect https://codesigncollaborative.org/through-the-eyes-of-an-architect-2/ Wed, 08 Jan 2020 01:51:15 +0000 http://designmuseum.wpengine.com/?p=14041 The post Through the Eyes of an Architect appeared first on CoDesign Collaborative.

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Through the Eyes of an Architect

An Interview with Phil Freelon

Three years after opening, tickets to the Smithsonian Institute National Museum of African American History and Culture are still almost impossible to reserve.

Photo courtesy of NC State University

Interviewed by Amanda Hawkins, Edited by Eva Hill and Susan Janowsky

Phil Freelon was the lead designer of the newest Smithsonian Institute, and was also the Design Director of the North Carolina practice of Perkins and Will. He was an advocate for inclusion on both sides of design, the designers and the end-users, and always strived to provide beautiful public spaces that anyone can access. Phil at his core, was an architect.

Phil was diagnosed with ALS in 2016, and passed away in July of 2019 at the age of 66. In November 2018, Amanda Hawkins, Exhibitions Manager for CoDesign Foundation, spoke with Phil about his achievements and career path, as well as what he’d learned about diversity and inclusion over the years he’d spent working in architecture.

Photo by Noah Willman

Phil’s portfolio includes the Museum of the African Diaspora in San Francisco, Historic Emancipation Park in Houston, multiple library projects for the D.C. Public Library System, and the Durham County Human Services Complex. He was considered the leading designer of African American museums and designed both the National Center for Civil and Human Rights in Atlanta, Georgia and the Smithsonian Institute National Museum of African American History and Culture in Washington, D.C. In 2011, he was appointed by former U.S. President Barack Obama to the National Commission of Fine Arts. Alongside his significant achievements in architecture, Phil was also an educator who taught professional practice courses at various universities, an avid photographer, and the co-founder of the Phil Freelon Fellowship at the Harvard Graduate School of Design, which offers financial assistance for students of color.

Amanda Hawkins: Could you tell me a little about growing up in Philadelphia?

Phil Freelon: My family was very much into education and the arts, so I had great exposure to museums and music, theater, and literature. My mother was an English major and taught elementary school. My father was a sales executive for a national company. My grandfather, Allan Freelon Sr., was a painter in the Harlem Renaissance. From a young age I would enjoy drawing and sketching and sculpting and painting, and I was encouraged by my parents because they saw interest and some talent there. Architecture seemed to be a really nice combination of the things I was interested in: the drawing, the three dimensionality of it, the creativity, but also the technical side.

There are only 100 accredited schools of architecture in North America. I was accepted to Penn State University and Hampton University, the two places I’d applied to. I knew something about Hampton because people from my church had attended. And it was a historically black accredited architecture school. In the late 60s and early 70s, I was interested in getting back into the Black experience because the high school I went to was mostly white. It was fine, I did well there, but I wanted to be around the Black experience, and [Hampton] was a good school with an architecture program. I accepted the offer to go there and had a great couple years there. One of my mentors, John Spencer, head of the department of architecture, he advised me to move on, which was a generous thing to do, to help his best student move on and up academically. He advised me to check out NC State and UVA, and so that’s what I did.

I was invited to come down to Raleigh to meet with the dean at NC State by virtue of Mr. Spencer’s connections. I was a little apprehensive about going further south as a Philadelphia boy; it seemed like the Deep South to me, but I found the people were friendly. It was a different era back then. It seems to me that the majority of institutions were seeking out African Americans; they were proud to bring people in. Nowadays there’s a stigma attached to affirmative action when that happens. Back then, it was exciting that there was a black guy coming to NC State when there weren’t many there.

I did very well there, I received the top design award in architecture when I graduated. And I went on to MIT for my master’s degree. My time in Raleigh made an impression on me; I liked the area and it seemed like I was poised for growth and one of my professors introduced me to a firm in Durham where he was a design consultant. So in the summers of ‘74 and ‘75, I worked in Durham and established some relationships that later in my career, after grad school, I followed up on.

Curious about other leaders in creative careers? Want to learn more about race, gender, sexual orientation, and more intersecting with design? Visit We Design: People. Practice. Progress.

AH: While you were at NC State, were you trying to make an impact with your design? What were your goals?

PF: Not yet, I think. I was just trying to absorb all that I could. At that stage you don’t know enough to be able to pick a career path that’s specific within architecture. I didn’t start my firm until 14 years after MIT. It’s quite a career path, just getting certified and licensed and gaining enough experience to the point where the client will say, I trust you with this multimillion dollar building I want designed. People want to know that you’ve done it before and that you have some kind of track record.

When I started the Freelon Group, I wrote a business plan and I had a vision and a mission and that had to do with doing certain types of buildings and not doing other types of buildings. It’s helpful to have some guiding principles so I could explain to people who might want to work with me, this is what we’ll do together, and this is what we won’t do. For me, that was working on schools, higher education projects, cultural centers, community centers, museums and libraries, and having a clear vision of not doing things like prisons, shopping centers, or casinos. If it doesn’t have a positive impact on the community, I wasn’t interested in building it. I learned early on if you say yes to the wrong things, when the right things come along you may not be at the capacity or able to do it. We’ve been able to stick to principles established early on that have served us well.

AH: What else motivated you to work on cultural and civic projects?

PF: I was drawn to the projects that I could feel proud of after I was done. A lot of those happened to be in the public sector, they weren’t corporate headquarters and things like that. I’d be happy to do those, but not as my main focus. The other reason that the public sector has been good for us is the clients. They’re often a school board or city council or governor or mayor and the people that work in those environments tend to be rather diverse so we were able to distinguish our firm just by virtue of how we looked. One might say, well, being a black architect when 2% of all licensed architects in the country are African American, that’s tough. Well, I say that’s the distinction that we bring in a homogeneous profession. I’m just an optimist – I’m a glass half full kind of guy. I always thought that we could compete with mainstream firms because I was able to compete at NC State and MIT and I knew I was as good as any of the folks in these places.

AH: Having diversity of your staff worked to your benefit in this sector. Were there any challenges that having a diverse team presented?

PF: Yes, I mean, architecture being dominated by males, there’s the good-old-boys system, to use a cliché, and I’m not part of that, so that’s been a challenge, but complaining about it is not productive, and so you just do the best you can and compete hard, and I’ve always felt that people will not let prejudice get in the way of business decisions or they won’t be in business very long. So while it’s true that there’s discrimination and inequity across the board in this country, if I thought that was going to stop me at every instance I wouldn’t have gone into this profession. I believe that clients – governments, school systems, whoever the client may be – will recognize excellence and talent in a business environment, even if personally they may have some misgivings or hold certain stereotypes. Folks won’t let that get in the way of good business, because people that think the other way don’t get very far, and that belief has kept me motivated. I take pleasure in bursting the stereotypical bubble.

AH: Can you tell me more about the merger with Perkins and Will?

PF: One of the issues we’d been running into in recent years was that we were kind of in a no-man’s- land of size, where we were 60 people, which around here is considered a large firm, but on an international basis it’s considered a small firm, so we were kind of in-between, sizewise. We were doing work all over the country, so we weren’t really able to compete locally with the smaller firms. Clients felt like we were more focused on a national market. But then competing nationally, against firms like Perkins and Will, which is 2500 people, we found it hard to compete in that middle ground.

The other aspect of our practice that was challenging was that in cities that we were working in, we partnered with a local firm, which is not unusual. That was risky because you really don’t know what it’s like to work in partnership with another firm until you’re in it, and in each case, we’d try to figure that out ahead of time, but sometimes it was hit or miss. Perkins and Will had an office in every major city in the U.S. except for Philadelphia, so it was like having a built-in partner that you already knew shared the same values and principles. It’s unusual for a big firm, but Perkins and Will is one of the few large firms that values design and puts it first and foremost. So that was attractive to us, to say, if we’re doing work in Austin or we’re doing work in Seattle or something, we don’t have to set out who would be the perfect partner, we have built-in partners all over the country and internationally – they have offices in Sao Paulo, London, Shanghai, Dubai – and so that was attractive.

The third thing was that Perkins and Will actually had expertise in an area that we were dabbling in, that we weren’t able to show a strong portfolio for, and that’s healthcare. We had expertise that Perkins and Will was thin 16 on (that would be the museums, libraries, and cultural-focused projects). I became the design director and managing director of the firm’s Charlotte studio and its Morrisville office, which moved into my studio in Durham under my leadership. So it was a good situation for them and for me, and for my leadership crew, who are now shareholders. All the principals in my firm were made principals at Perkins and Will. It was one of my stipulations, and now they have opportunities, national and international, that I couldn’t give them at the Freelon Group. It was a great relationship and merger.

AH: What has been the most fulfilling thing for you since then, and how has your role changed?

PF: I assumed some firm wide responsibilities coming in through Perkins and Will. I’m on the board of directors for the entire firm, so that was a new and exciting and challenging role for me. The board meets quarterly in a different Perkins and Will studio, so I’ve been getting around the country and meeting new colleagues and peers, and participating in firm-wide decisions, both domestically and internationally.

I also serve on the research board. Perkins and Will has a research staff of about 20 individuals who are doing a number of different initiatives that feed into the design work that we do, so that’s been a new and exciting role for me. I’m also on the design board, which is separate from the overall board. There are a number of responsibilities, including internal design reviews of all the offices. We conduct a survey of every office’s design work throughout the year, and we get together in January and it’s almost like a design report card, office by office. We give feedback, and if we see that there are struggles or issues or challenges, we can offer guidance from a corporate level. We also sponsor an internal design competition where younger people from around the firm worldwide get to participate in a hypothetical design problem, and then it’s juried by outside professionals.

There’s a number of things associated with the design board that are focused on making sure that Perkins and Will remains at the forefront of design excellence. There’s also a peer-review process that we have, where a handful of us from the design board might visit a studio for a couple days during critical stages of design to help give guidance and feedback from the most experienced and accomplished designers in the firm, and I’m part of that. I’ve been to design review sessions to offer that kind of high-level guidance for important design projects that are just starting.

AH: What has it been like to bring education and mentorship into your work inside and outside the office?

PF: The architecture profession is not very diverse: about 2% of licensed architects in this country are African American, and that hasn’t changed in the past 30 or 40 years since I was in school, so it’s been a challenge and a concern of mine, and of the entire profession. This issue is not going to be solved or addressed by just waiting for something to happen, so it takes initiative and taking steps to increase awareness. My feeling is that if more young people were exposed to architecture and knew about it, then they’d be more inclined to pursue it as a career, so with that in mind I try very hard to make what I do visible beyond just the architectural community.

I’ve also, with Perkins and Will, sponsored the Phil Freelon Fellowship at the Harvard Graduate School of Design, which is targeted toward students of color who may need financial assistance. Because it’s not just about awareness, even once you get into school: staying there and excelling and being able to afford highlevel education is important as well. I’ve been teaching off and on in the university setting, first at NC State, then at MIT. For the past decade I’ve been teaching a professional practice course, and in doing so, mentoring students that we see coming though at the graduate level.

Photo by Katina Parker

AH: These days, how do you spend your time outside of work?

PF: I enjoy photography. To me, it’s an extension of the design work that I do. In photography you start with everything, you look around and there are millions of choices about what you see and how you want to record it photographically, so it’s working backwards from everything and choosing something very narrow, a slice of time, a moment, and a view, a perspective that only you bring – what does your mind’s eye see? – and capturing that.

For me, it’s kind of architecture in reverse, making choices about how you interpret the environment and what you want to share about that in a photographic image. The other thing about photography, for me, is that it’s something I can do by myself. It’s a solitary activity, it’s quiet, it’s a way to retreat into something else that’s related design-wise, because there’s composition and beauty and life and shadow, and the subjects I choose are primarily architecture and landscapes.

AH: What do you love the most about your career in architecture?

PF: I would just say that working in the public realm has been very satisfying to me. Doing so, I feel like we’ve been able to provide beautiful public spaces that anybody can access, so there’s not this exclusive thing where architects get these huge budgets to do these fancy museums or residences or corporate headquarters, and who gets to go there? Only the privileged.

One of the drivers in my career has been providing beauty and inspiring architecture for anybody. The bus station we did in Durham is a beautiful place, and the average person wouldn’t think that it’d be worth that kind of effort, but every day people go there and can enjoy an architectural experience. It may be not at the top of their mind, but they know it’s a pleasant place to be. So that has been a driver for me: what can I do, what can our firm do, to bring design excellence to everybody, not just a privileged few who can afford to hire architects and build monuments to their ego? I’d rather do something that everyone can enjoy.

Read more about Phil’s legacy here.

From Design Museum Magazine Issue 013

The National Museum of African American History and Culture

Freelon was the lead architect of a four-firm team known as Freelon Adjaye Bond / SmithGroup JJR that designed the NMAAHC. The team won the contract for the museum in 2009, and the building was completed in 2016. The structure incorporates elements of black history from Africa and the Americas: the building’s three-tiered corona references crowns in Yoruba art from West Africa and the exterior bronze lattice evokes ironwork created by enslaved African Americans in the southern U.S. The museum’s entrance is a welcoming porch, a feature found across Africa, the Caribbean, and the U.S. South.

 

Motown Museum Expansion

Freelon led the concept design for the
$50 million expansion of Detroit’s Motown Museum. The original museum is located in the Motown record label’s studio and in the building’s second-floor apartment, which belonged to the label’s founder, Berry Gordy. The expanded museum will feature interactive exhibits and a performance theater, and is expected to bring increased tourism and economic stability to the surrounding community. This project is still in progress.

 

Emancipation Park

Emancipation Park, established in
1872 in Houston, Texas is located in the historic center of the African American community in Houston. The park hosts Juneteenth celebrations every year, and was first purchased to become a park by four people who were enslaved. The new design celebrates the park’s founders and commemorates Juneteenth with
a ceremonial gateway and promenade, and also features a recreation center, swimming pool, ball fields, theater, event lawn, and multiple covered picnic areas.

 

Special thanks to Perkins and Will for their support on this article.

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What’s the best technology in today’s workplace? Design. https://codesigncollaborative.org/best-technology-in-the-workplace-design/ Mon, 18 Nov 2019 18:34:58 +0000 https://codesignforstg.wpenginepowered.com/?p=16867 The post What’s the best technology in today’s workplace? Design. appeared first on CoDesign Collaborative.

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What’s the best technology in today’s workplace? Design.

 

There’s a common thread circulating in the mainstream media today warning of the perils of open office – the lack of privacy, the increase in distraction, the tightness of space.

Virtual reality rooms give Microsoft employees and the public the chance to navigate other universes while keeping both feet on the ground.

By Meredith McCarthy, Sasaki; Photos by John Horner

The New York Times even wrote a satirical piece describing where a person should go to cry in an open office environment (spoiler alert: their recommendation is the restroom). Comedy aside, this growing criticism is tainting the idea of a real estate strategy that is both efficient for space, and vital for innovation.

You’ll find no argument from us that a completely open office is indeed bad for business. A sea of workstations will never inspire big thinking. However, there is something to be said about removing some walls. Breaking down barriers, sitting amongst your colleagues, hearing the evolution of a conversation turning into an idea, and then joining that discussion to help move that idea forward, are all benefits of an open office environment. What’s missing from all those “open-office-is-hell” concepts is the closed office; the spaces where those conversations can go to be loud and boisterous and passionate, without being disruptive. Instead, what’s being included in those concepts is the promise of “technology” at every turn, lauded as the silver bullet to innovation and collaboration.

Often times, when we say technology, we’re referring to some kind of electronics – audio-visual capabilities, fast Wi-Fi, VPN for remote workers, and touch-screen monitors, laptops, and handheld devices. All of these things are presented as vital lifelines to our productivity and our creativity, but they are not the answer to our questions. They are simply a vehicle for the human brain to push and test ideas faster, to separate the successes from the failures in less time, and to help us move forward with only our best thoughts. And if we’re unable to generate that initial concept to spring us from the starting line, no amount of electronic technology is ever going to help us reach the finish. So, then, what is the best technology in the workplace? Design.

Microsoft’s team rooms house 15-20 employees and are filled with whiteboards and moveable furniture to ensure teams have  everything they need to succeed in an open  office setting

Design As Technology

Nowhere in the definition of technology is there any mention of a computer, or a screen, or a device. It is simply stating that applying knowledge to a situation, practically, is what we use to advance our ideas in our specific industries. As designers, we know there are numerous forms of technology being used throughout businesses, with varying levels of success. We’ve seen the desks that move up and down based on our sitting or standing preferences. We use the cameras in all our devices to encourage more face to face interaction, even if we’re thousands of miles apart. And we do our work along the invisible networks that allow us to connect to a home base no matter where we are in the world.

However, we also know the quickest way to get an idea out of your head is to say it aloud or write it down, and that the most interactions in an office happen in the kitchen. We are well aware that collaboration is a great tool for starting ideas, but focused work is really where those ideas grow wings and soar. So, when we talk about technology, we should look no further than the practical application of a designer’s expertise of how space impacts interactions in order to truly understand what it means to be innovative.

Immediately adjacent to the team rooms are open and enclosed collaboration rooms, allowing innovation to continue.

Let’s take the Microsoft New England Research & Development (NERD) Center in Cambridge as an example. Microsoft is known as a technology company. They are at the cutting edge of their field, making major strides in computer science that impact all of our lives on a daily basis. But they’re trying to move beyond that image of flashy technology and into a world filled with creativity and exploration. That’s hard to do when you’re in a workplace with only private offices. The company needed that ignition, a little spark that starts the flame that turns into a burning inferno of innovation, and they found it in a new workplace without a single private office. There were, of course, concerns with going from an enclosed office to an open workstation. But the gains of eliminating those four walls far outweighed the losses.

The new NERD Center design brings all the individual workspaces to the perimeter of the floor plate and encloses them in team work rooms that hold a maximum of 15 to 20 people; they’re large enough to house project teams, but small enough to contain noise and eliminate distraction. These work rooms are divided by moveable walls to allow small groups occupying one room to expand into an adjacent room if their project team needs to grow. The fancy technology in all of these work rooms? Simple desks on casters that allow teams to reconfigure their spaces however they see fit, and whiteboards on those moveable walls to encourage brainstorming and problem solving in real time. By creating rooms large enough to support a project team, those employees can be assured that the conversations they overhear on a daily basis are absolutely relevant to their every day work. More importantly, they’re also guaranteed not to be distracted by other teams and their discussions or work styles. In this model, the open office has become the open team room, where noise is controlled yet productive.

There are times when noise becomes a detractor from the focused environment of any room. Two people having a discussion at a desk is manageable, but more than that can become a commotion that often rises in volume proportional to the rise in passion and excitement around the idea being discussed. However, that excitement is exactly what a team should want to sustain as they add minds to the evolution of an idea that will soon become a solution. Enter, the collaboration ribbon.

Open seating along Boston’s skyline allow employees to step away from their desks for a change of scenery and a change of perspective.

Social spaces like this two story café bring employees together around food and fun, encouraging them to exchange ideas in a more relaxed and informal setting.

Immediately adjacent to the team rooms, separated by acoustic, soundproof glass, is a zone of collaborative space, which weaves its way around the team rooms, housing different work styles to support many kinds of teams and individual tasks. Open tables and a variety of seating types at the entrance to each team room allow people to seamlessly move evolving conversations outside without the need for a reservation, which can extinguish even the strongest of sparks. Large digital monitors in each space bring the content from the desk to the wall, while white boards support the need to get thoughts written down for everyone to see in the fastest way possible – brain to hand. In addition, larger enclosed rooms provide space for more regular or scheduled ideation sessions with the capacity to link in remote workers via phone and video. Finally, small focus booths sprinkled throughout the area provide secluded work stations where employees can spend a few hours can hunkering down and hammering out a solution.

All of these spaces are filled with state-of- the-art devices – this is Microsoft, after all. But those devices are not what’s fueling this fire. They are tools. The arrangement of space to foster an environment that will support creative work is the true piece of technology in this office space. The application of design knowledge in a practical manner to bolster Microsoft’s innovation is their key to success. So, how are they unlocking their potential? By using design to empower their employees.

 

Design As Power

The shift from 100% private offices to all team rooms with workstations not only pushed the interaction between colleagues at Microsoft, but it reduced the square footage needed for desks, opening up more space for communal programs that they never had before.

Throughout multiple floors in the Cambridge office, Microsoft now has small nooks and crannies for quiet work and large open gathering spaces for team functions and social events. Banquettes along windows overlooking the Charles River and the Boston skyline give employees the option to move away from their desk for a few hours and enjoy a fresh perspective, mentally and physically. Game rooms with pool tables and ping pong, spaces for meditation and yoga, and a massive Scrabble board on the wall in their main living room all provide places where people can come together to build relationships and cultivate a culture of learning, exploring, and inventing.

Remember that fact from earlier about people having most of their social interactions in the kitchen? Microsoft put that to the test with a double height atrium connecting each of their adjoining floors where people can step away from the intensity of their assignments, grab a coffee or a smoothie, and blow off some steam over a few volleys across the ping pong table, all while easing tension and building rapport, and providing the opportunity for members of different teams to share ideas and create solutions together.

The programming of intentional interaction is creating a mixing pot of minds among the Microsoft employees that is helping the company stay at the forefront of its industry. This opportunity of variety and choice is empowering them to put forward their best work. Again, the idea of practically applying knowledge, in this case, how ideas develop from human interactions, and how the ability to choose a work environment impacts a person’s feeling of power and control, are all paramount to Microsoft’s success. The design of space needs the support of a culture to make it truly shine. And the NERD Center is winning that game over and over again.

The Garage is Microsoft’s space to welcome the public into their office, holding hackathons, internships, and fun events themed around today’s cutting edge technological breakthroughs.

In addition to making room for all that collaborative and social space, the move away from private offices opened the doors for Microsoft to create The Garage, an interactive lab that welcomes employees, partners and outsiders into Microsoft to learn and play and experiment with all things technology.

Virtual reality rooms allow people to immerse themselves in a different world, maker spaces invite people to return to their childhood curiosities of creating and building and inventing, and reconfigurable multipurpose rooms create space for large groups to come together or hold hackathons to talk about current trends and even try to solve some of the world’s most pressing issues. All of this employs various forms of technology, from VR headsets and green screens to 3d printers and laser cutters. And the best part? This amenity is available 24/7 for all Microsoft NERD employees. Writer’s block on that one particular piece of code? Head downstairs and 3d print a bust of your principal design researcher. (It’s real. It happened. There’s proof on Instagram.) Feeling like your workspace needs some flair? Pop into The Garage and design a button to decorate your desk.

Microsoft not only provided the space to be creative, but they are celebrating it across their office, encouraging people to step away from work and flex their minds in a completely different way. This isn’t simply an “if you build it, they will come” situation. The NERD Center hasn’t only built the space – they’ve provided a road map, and that is chauffeuring their employees to a destination. That effort is launching them into the stratosphere of innovation.

 

Design As The Silver Bullet

Maybe there’s no such thing as a silver bullet to success, but we feel strongly that design gets you most of the way there. Organizing space to capitalize on the ways in which natural human behavior leads to ingenuity is the best first step in transforming a business. Providing employees with the power of choice in how and when they want to work allows for comfort, which pushes productivity, taking that first step and turning it into a giant leap. Add to that a culture and an environment that encourages people to bring their full selves to work, and you’re sprinting toward the front lines of making major progress in your industry.

We spend hours at a time interacting with technology, much of which is wasted down the rabbit hole that swiping and double-tapping has created. Let’s reclaim that time spent in isolation and replace it with personal interaction, rethink what it means to be in a workplace with limitless information at our fingertips, and tap into the boundless creativity in the mind of the person sitting next to us. Let’s invest in applying the knowledge of human behavior to the creation of space so that we are not only moving forward as individuals on a path of discovery and innovation, but are growing together as a community, strengthening our bonds with one another and collectively making the world a better place. Design is that knowledge. Let’s use it to make the best workplaces possible.

From Design Museum Magazine Issue 013

The post What’s the best technology in today’s workplace? Design. appeared first on CoDesign Collaborative.

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Designing in Blue https://codesigncollaborative.org/designing-in-blue/ Fri, 08 Nov 2019 20:34:01 +0000 https://codesignforstg.wpenginepowered.com/?p=17066 The post Designing in Blue appeared first on CoDesign Collaborative.

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Designing in Blue

How IBM Adopted Design at Scale

I’m sitting in a conference room in IBM’s office in Cambridge, MA, on a video call with my team. We’re doing a playback, that’s what we call a collaborative user experience review, with IBM’s Head of Strategy, our Chief Digital Officer, and two senior managers with hugely important missions for our company.

By Charlie Hill, IBM Fellow; Photos and renderings from IBM

I’m stepping through some low-fidelity wireframes, our first take on a new platform we’re developing. It’s early days and we’ve barely started the design work. I ask them to focus their feedback on the basic user flows, and not to pay too much attention to the UI details yet. The playback goes well, but that’s not to say they love everything we showed them. Our head of strategy has questions about a class of users we haven’t included in this work, and our Chief Digital Officer tells us we left out a critical idea about community engagement. So, we have lots more work to do – and that’s the point. When we hold playbacks like this, whether within our team, with stakeholders, or with our target users, it helps everyone focus on the quality of the user experience that we will bring to market. It helps us as a team learn faster and execute better.

Design Gap

IBM is one of the largest technology services companies in the world, and one of the largest software vendors. Even if you never see an IBM logo, you can be sure that many of the services you use every day run on IBM platforms and technologies. Back in the 1960s, IBM developed a pioneering corporate design program based on the principle that, as IBM CEO Thomas Watson Jr. said in 1973, “good design is good business.”

However, decades later, a substantial “design gap” had emerged at IBM. A few years ago, playbacks such as the one I described would not have happened. Back then, in many teams, user experience took a back seat to almost everything else. Aside from a few pockets of design, many teams lacked even a single dedicated designer. Rather than consider user outcomes, many business leaders tracked their teams’ progress using project management charts and feature lists. This design gap posed a serious problem as teams increasingly looked to cloud and mobile technologies to better solve our clients’ problems. By establishing a more direct and even intimate connection with users, these technologies make it possible to create more engaging and “frictionless” user experiences. As a result, design takes on an increasing role in delivering successful outcomes.

Today, as a result of a program we call IBM Design, things are very different. Playbacks are a routine part of how teams work and how managers interact with their teams. Most teams are appropriately staffed with highly skilled, formally trained designers who work alongside product leaders and engineers. As teams measure their progress, they pay close and continuous attention to user experience. We’re well on our way to closing the design gap that we saw when we started.

Big Blue, Big Change

How does one even begin to change a company with many different business units, hundreds of thousands of employees, and operations in more than 170 countries? I’m part of a team that first came together in the second half of 2012 and took on the mission to establish a sustainable culture of design at IBM. Some of the key ideas behind IBM’s design program were there from the beginning, but changing the culture and behaviors of such a large organization required more than a blueprint. When we launched our program in January 2013, we didn’t know what was possible or what tactics would work. In fact, although we believed strongly that design was essential to IBM’s future, we were unsure whether changing a company with the size, complexity, and global footprint of IBM was even possible.

The journey started for me in early 2012 when I met Phil Gilbert, two years after his company, Lombardi Software had been acquired by IBM. I am a designer by trade, and I previously designed a number of collaboration tools. Since joining IBM, Phil had great success simplifying another part of our software business, and the idea had emerged that he might be able to bring his approach to the larger organization. I met Phil when we were both asked to talk with the executives running IBM’s software business about how to improve the design of our products. At that meeting, I immediately recognized that Phil was a rare executive who not only understood design deeply, but, even more importantly, was also an exceptional leader. I told him as much as we left the meeting, and I added that if he could win backing for a new design initiative, he could count on me to help him make it happen. I told him that even if we didn’t agree on every detail, his leadership would make all the difference, and I would give him my full support.

At that same meeting, Phil had already identified a very basic problem, the lack of designers on many teams. He proposed that, as a rule of thumb, every product team should have, on average, one designer for every eight developers writing code. Having previously been the sole designer on a high-performing team of about eight developers, this made sense to me. In fact, it felt like a minimum benchmark. This target skills ratio proved to be a powerful organizing idea. It made the scale of the problem immediately clear: it was obvious that it would take several years to fill the gap. At the same time, it allowed an incremental approach where we could focus initially on getting a few teams enabled with the right skills. If that worked, we could scale up to more teams over time. The ability to articulate a view of the overall target state, combined with a focus on delivering meaningful outcomes right from the start, framed our initial approach.

Within a few months, I found myself reporting to Phil, leading part of a small team funded to hire more than a hundred designers in the first year. But, we knew that hiring designers would only get us so far. We wanted to integrate them with existing teams, rather than create some sort of “innovation lab” off on the side that might do fabulous things but would leave the existing culture largely untouched, if not downright alienated. As we thought about bringing the most creative and effective designers we could find onto these existing teams, we knew there was another big challenge ahead of us. Unless those teams embraced design, the designers would be left on the sidelines, and would probably quit. Our program would fizzle before it got off the ground. We needed not only to bring in designers, but also transform the values, mental models, and practices of our development teams so that they would fully embrace design and take on faster, more creative ways of framing and solving problems.

Design Thinking at Scale

To do this, we decided to bring design thinking into IBM – a set of practices that had emerged over a couple of decades and were already popular in design agencies and academia. However, those practices were very focused on small teams, and largely untested in large software development organizations. Based on Phil’s previous experiences leading large teams, we created a new framework that we now call Enterprise Design Thinking. Our framework promotes design thinking, but introduces three “Key Practices” that help teams apply design thinking in a more scalable way: Playbacks; Sponsor Users (users we recruit to participate in the design process); and Hills (a way of defining project milestones in terms of user outcomes).

Even before we had hired our first batch of new designers, we had already engaged with a few teams. And yet, despite some great collaboration with those teams, it was hard going. We realized that certain initial conditions needed to be met for teams to have a chance of successfully adopting a new level of design capability. With our first new hires coming on board, we started to work with business unit leaders to identify the teams that they most wanted to invest in to drive their business. We onboarded these teams into a program we developed called the Hallmark Program, with the condition that their executive leaders be willing to commit adequate resources and meet certain other entry requirements. The Hallmark Program then gave these teams exclusive access to a powerful set of resources including new design hires, an immersive bootcamp for adopting Enterprise Design Thinking, and new studio space in which to work in a more open collaborative way. The Hallmark Program became the engine of our entire initiative over the next three years, and enabled us to scale up from a few teams to around a hundred large projects in that time, on the order of 10,000 people.

Meanwhile, we were hiring designers – lots of them. We paid attention not only to a candidate’s design skills, but to their leadership qualities too. From the start, we knew that hiring wasn’t enough. We wanted to establish a new class of leader at IBM. We believed that designers, with their human-centric values, their different way of thinking, and their mastery of design craft, could transform not only our teams, but also our company’s leadership culture.

Having hired so many designers, we worked hard (as we continue to do today) to give them opportunities to prove themselves as leaders, advance into more influential positions, and take a seat at the table alongside the most respected engineers and product leaders. We created a dedicated career path for designers at IBM, all the way up to VP on the management track, and all the way up to IBM Fellow on the technical track. We set up a coaching program for diverse design leaders to ensure that our senior design leadership reflects the impressive diversity of our overall population of designers. It’s gratifying to be at a point where we can now see designers who joined IBM over the past few years taking on some very big missions and the kinds of leadership roles we originally envisioned for them.

IBM Design

Things are very different now from when we started. I have the privilege to work with exceptional designers every day, ranging from talented and ambitious early-career professionals to seasoned senior designers and executives. They are at work all over our large company, and they represent many disciplines such as design research and service design, visual design and typography, user experience design, content design, accessibility, and front- end development. We work together to define the leadership qualities and skills we most value, and make joint decisions about senior appointments. When we combine our diverse disciplines and experiences, it makes us all smarter and enriches our culture.

At the project level, we’ve moved on from the Hallmark Program. Every business unit now has a design management structure, typically headed by a VP or director of design who is allied with a senior business unit executive. Our designers sit within the business units under these leaders. As a result, design is now largely embedded and empowered within the business units, our corporate brand and marketing organization, and our client services teams.

The studios that we built around the world provide great collaborative spaces for our designers and multidisciplinary teams, but, more importantly, they also enable our teams to engage customers and stakeholders in active work sessions, helping to develop ideas and make shared decisions faster than ever.

The language of playbacks, hills and sponsor users has spread across the company, too. Our immersive bootcamps successfully brought Enterprise Design Thinking to hundreds of teams. Many of the people who came through our bootcamps have moved on to new projects, spreading their practices as they go, far beyond our program’s direct reach. The bootcamps have now largely been replaced by a digital platform that has the capacity to bring Enterprise Design Thinking to an even larger audience. It has already reached hundreds of thousands of IBMers as well as thousands of college students and IBM clients.

As another sign of the evolution of our program, we recently released one of the most comprehensive design systems in the world. The IBM Design Language articulates a philosophy and a set of elements that designers can use in any number of disciplines such as brand, software product design, and digital content. The goal is to make it easy for designers working within and across these disciplines to achieve “unity, not uniformity”, in the words of Eliot Noyes who did extraordinary design work for IBM in the 1960s and ‘70s.

Progress & Impact

We have been very fortunate that our CEO Ginni Rometty gave her full support to our team, seeing our work as contributing to her ongoing transformation of the company. It was also a good move to focus on a well-defined capability gap – design skills – giving us both a long-term objective and a model for incremental progress.

Even as we engaged initially on a small scale, Phil always challenged us to think in terms of how we would scale up. Initially I found that hard. I was often tempted to tailor solutions to the specific situations we encountered. To be able to scale, you have to do the opposite. You have standardize how you execute so that what you do is repeatable and can be delivered on a large scale by a few dedicated people. This is a key element of a program focused on the whole company, rather than, say, a shared service for design or an innovation lab.

Agility was another essential ingredient. For the first few years we saw ourselves as a startup inside IBM, and we strove for the same agility that a startup thrives on. Beyond the real-time hands-on engagement and trouble-shooting that implies, we were willing to reorganize ourselves at least once a year, sometimes quite radically.

When we started, we said we’d know we were done if we could walk away and it would run itself. We used to call ourselves IBM Design, but we decided recently that name should be the moniker for all aspects of design across the whole company. We now call our team the Design Program Office, and it’s smaller than it was at the peak of our efforts to change the company. Wherever possible, the program office takes a back seat to the business units. Of course, nothing is perfect and it still feels too early to declare victory. We’re on a journey of continuous learning and improvement, and we will continue to make adjustments and look for further innovations in the future. What’s exciting is that we no longer have to do that ourselves. The seeds of further innovation are now firmly planted in our business, at the team level, and increasingly in our leadership culture.

This distributed design capability is reflected in the business outcomes we are seeing. Teams across the company are now able to bring new and improved products to market much faster than they could previously, a critical success factor in a rapidly changing market. IBM is also now widely recognized as a leader in design and design thinking at scale, and IBM Services teams are using this expertise to help clients address challenges and opportunities in their own businesses. Perhaps most importantly, our leadership culture has shifted enough that design is now considered an essential ingredient of any new initiative, and senior leaders now pay as close attention to measures of user success as they do to financial and market metrics.

My own job has changed numerous times over the past few years, from helping to develop our design thinking framework, to coaching teams, to helping define our technical career path for designers, to bringing new tools to our teams. Along the way I kept my hand in a couple of strategic design projects. Today, I still report to Phil but I’m on loan to the business nearly full-time these days. This is, to be honest, a relief. When I first went to work with Phil, my previous manager sent me an email reading “Congratulations – you’re now overhead!” I’m a product designer at heart, and I’m back working to translate our strategy into compelling products and experiences. But as I work with my new team on these projects, I know that a new platform is up and running and at our disposal. It’s a platform of design, designers, and of design thinking culture; a platform that helps us all focus on solving our users’ problems better than ever before.

From Design Museum Magazine Issue 013

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