Summer 2018 | CoDesign Collaborative https://codesigncollaborative.org A Creative Lens for Change Wed, 27 May 2020 19:47:56 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 https://codesigncollaborative.org/wp-content/uploads/2024/08/cropped-Website-Favicon-32x32.png Summer 2018 | CoDesign Collaborative https://codesigncollaborative.org 32 32 Street Seats: Urban Placemaking in Portland https://codesigncollaborative.org/issue/street-seats-urban-placemaking-in-portland/ Wed, 22 Jan 2020 01:54:03 +0000 http://designmuseum.wpengine.com/?post_type=issue&p=15525 The post Street Seats: Urban Placemaking in Portland appeared first on CoDesign Collaborative.

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Awakening Cities https://codesigncollaborative.org/awakening-cities/ Fri, 01 Jun 2018 15:44:03 +0000 http://designmuseum.wpengine.com/?p=15286 The post Awakening Cities appeared first on CoDesign Collaborative.

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Awakening Cities

Transforming the Built Environment with Sound & Light

Once known simply as “The Wall,” the Green Monster is Fenway Park’s legendary left field wall: one so tall, it’s wildly difficult to hit a ball over.

Images courtesy of MASARY Studios

By Anastasya Partan

Imagine you’re near Fenway Park, Lansdowne Street on a summer night. As you approach the gigantic steel structure that supports the Green Monster, you hear a rhythm emanating from its bays. Not from a concert within the stadium, but from the actual wall. Then, you see that wall light up, and realize there are people in those bays, drumming on the beams like they’re instruments. A huge crowd is gathered under the night sky, looking up in amazement as images synced to the sounds are projected onto the Monster, bringing the legendary creature to life.

This performance was conceived and executed by MASARY Studios, a group of Boston-based artists. Using sight, sound, and the setting itself as instruments, the group awakens built and natural environments through immersive musical and visual experiences. From transforming the Green Monster into a musical giant to building interactive, light-up music cubes on Boston street corners, the trio is designing new ways to experience our favorite spaces and discover new ones – all while strengthening the fabric of the city.

MASARY Studios is Born

MASARY Studios (pronounced mah-SAH-ree) is made up of Maria Finkelmeier (MA), Sam “Samo” Okestrom-Lang (SA), and Ryan Edwards (RY). In 2014, percussionists Maria and Ryan collaborated on a musical project for the inaugural ILLUMINUS festival – a now annual nighttime event that invites Boston’s artists, designers, performers, and creative technologists to create imaginative audience experiences. 

At the iconic SoWa Power Station in Boston’s South End, Maria and Ryan were set to play a custom-built set of wooden boxes and metal pipes, and ILLUMINUS’ Artistic Director Jeff Grantz positioned Samo so he was projecting onto Maria and Ryan – creating an instant, powerful connection among the artists and showing them the potential of what their combined, convention-defying musical and visual efforts could do to a space. “It was a very organic, intense moment,” says Maria. “The idea was: collaborate now, and make something happen spontaneously, with very little pre-production.” It worked. Soon after the show, Samo joined Ryan and Maria in their budding creative endeavor.

Waking the Monster

The ILLUMINUS festival was instrumental in MASARY’s creation, and it became an important launching pad for the trio the following year when the ILLUMINUS team asked MASARY to go bigger and make a creative playground on Lansdowne Street. In the fall of 2015, for the second ILLUMINUS festival, MASARY transformed Boston’s iconic Green Monster at Fenway Park into a three-story percussion instrument. If the task sounds unprecedented and monumental, it’s because it was. Fenway hosts countless musical performances – but its own structure has never been the musical performance. But, as Maria points out, if you can make music with LEGOs, pots, pans, boxes, and eggshells, why not a baseball stadium? 

In many respects, MASARY’s audience-focused, space-aware approach runs parallel to design thinking methods, where empathy, ideation, prototyping, feedback, and response are essential to generating solutions with genuine, positive impact. To develop enriching and meaningful experiences, MASARY begins by asking: How can we create something that fulfills people’s emotional interests? And through that, how can we create new points of connection that have the potential to start a meaningful conversation or spawn new communities? The MASARY process has evolved from there.

Maria Finkelmeier playing the steel girders behind Fenway’s Green Monster.

Learn the Space

With the site selected, MASARY enters into a kind of dialog with its past, present, and future. For Waking the Monster, MASARY first got intimate with the structure, climbing all over it – but also stepping back to see it from afar, as audiences would. Over the course of several weeks, they came back at various times and during ball games, when Red Sox Nation invigorates every inch of Fenway. “We were inspired by this urban, mostly manufactured myth of the Green Monster, and explored the legend of this creature coming to life, essentially waking it up so it can say all these things to the city. It’s an honest, strong, real and tough element of Boston that reflects the character of the city and its people, and we wanted to draw that out,” Ryan says.

“We’re artists, but with a creative, boundary-pushing inspiration and a deep interest in the user’s experience of what we offer,” he adds. “We think about spaces and the audience experience differently. This allows us to be more sensitive and attentive, as opposed to saying, ‘This is my piece – how can I present it?’ We’re working within certain parameters, which is exciting and keeps us grounded. It’s not just about our artistic integrity, but also about the integrity of the venue and the experience. That’s unique to the way we work.”

Customize Every Element

For the next step – the creation of the sonic palette – Maria and Ryan identified about fifty different locations on the Monster that produce varying sounds, which they and four other New England-based composers then used to write unique scores for the Green Monster. They placed eight drum triggers throughout the structure, while Samo worked on the second performative element: designing and creating animations that would respond to the different triggers and project back onto the structure. The theme, color scheme, and movement of the animation varied from piece to piece, working hand-in-hand with the music.

There is never a precedent for a MASARY event. “We build every project from the ground up,” says Maria, and MASARY’s fast-growing portfolio of interactive, experiential art, and design works around the city attests to this credo. This means that everything has to be figured out project by project. If the space they are transforming through sight, sound, and physical objects calls for a new creative solution, MASARY invests countless hours in learning the new technology or methods they believe will bring that environment to life and allow audiences to experience its full potential. There are no rules – and few creative constraints. 

“We’re okay with being outside of traditional artistic programming, traditional places, and traditional presentation,” says Samo. “We’re not satisfied with any of the singular roads forward, and want to explore different models that engage with people in different ways. There is no ceiling to the process, the practice, and what we can achieve. That’s very influential and keeps us engaged.”

Team-Deliver

Collaboration is at the heart of the MASARY venture, and not just among the trio. The earliest blueprints for Waking the Monster included a plan for how the team can involve artists, designers, and other creatives in a collaborative process that yields the most fruitful results. The project drew in composers, lighting designers, stage builders, and other partners to bring the blueprints to life (not to mention a police detail to help the crowds navigate a transformed historic neighborhood). 

Having rehearsed together first in a facility with metal chairs and instruments as mockups, and then on the Monster itself, nine percussionists – including Maria and Ryan – got into safety harnesses and made themselves at home in the various bays. As they played six new compositions, Samo projected images designed around the structure’s shape, color, and personality — activated by the drum beats. No audience member seems to have left the event untouched, describing the spectacle as “exciting,” “perfect,” “majestic,” and “a thrill.”

Urban Impact

Waking the Monster drew over 30,000 visitors to the festival on Lansdowne Street – a success by any measure. For MASARY, though, it wasn’t just about the numbers, but about the work’s ability to impact the people taking it in. This is, after all, the hallmark of great art and great design. “The best public art doesn’t just sit in a space, but interacts with the space and its surroundings,” says Maria. “We are always thinking about a story to tell.”

  “Of course, we want people to have a great time and be immersed in what we’re doing,” adds Samo. “But if the conversation continues and gets people to reconsider their built environment or city or stories, then we have contributed and our work has a particular meaning. If people look at the space differently upon their next visit, then we’ve done our job.”

Gustavo Quiroga, the Director of Neighborhood Strategy and Development at Graffito SP, a real estate advisory firm focused on placemaking, urban design, and development, experienced the Green Monster’s transformation firsthand. “It was a remarkable experience to stand there with thousands of people at the girders of this structure that’s iconic to our city. But the iconic side is on the other side. For MASARY to play the utilitarian underbelly of that structure, to make it come alive in a way that gave it voice and personality, was fascinating. We are familiar with the noise of the ball hitting the bat and the yells and screams when a ball soars over the wall, but MASARY gave the Monster a new voice, spoken in a different language and a different pitch.”  

“It’s not uncommon to play instruments and put visuals behind it – most good concerts will do that,” Quiroga continues. “But the added element of incorporating a medium that we think of as static into a piece of art and making it vibrate and reverberate – that was unlike anything I’ve experienced anywhere.”

Creative Impact

Delivering a stunning sensory experience is paramount to the group, but MASARY’s creative use of space also offers a solution to a logistical issue facing many cities, not least of all Boston. “It’s widely understood that we have a creative and performance space shortage,” says Quiroga. “What’s exciting about MASARY is that their work is not dependent on traditional performance space. They can go into almost any environment and put on a world-class performance. They thrive outside the walls of traditional performance spaces. If they can be an inspiration to other artists and help rethink how existing spaces can serve as performance spaces, I think that can be really powerful in meeting the demands for culture in the city.”

Carving one’s own path in a traditional city isn’t an endeavor without challenges – but MASARY’s founders share a love of uncharted territory. “We’re young, and the art form is really young,” says Samo. “In the last 10-15 years, large-scale video projection has created a new art form that’s constantly evolving – and our job is to keep opening new doors and creating the future of presentational, experiential fine art on a large, urban scale.” 

Jason McCool, Head of Arts and Culture at the Aeronaut Brewing Company – a fast-growing cultural and community hub in Somerville, MA that recently hosted a MASARY event – views MASARY’s experiential, passionate approach as essential to the city’s future. “Boston is a very institutionally driven city. We are very fortunate to have so many legacy, long-standing institutions like the Boston Symphony, the Huntington Theater, the Handel and Haydn Society – with budgets in the multi-millions. And institutions are great – but they can’t always take the types of creative risks that new, emerging individuals can take, and I think people are looking for a change.” 

“Maria and Ryan are world-class percussionists,” McCool, himself an Eastman School of Music graduate like Maria, points out. “They’ve played all over the world, and you could put them in any orchestra.” Yet they are committed to paving their own path, and, for a city working to resolve the tension between a historic past and a forward-thinking future, their constraint-free vision is invaluable.

“Boston has so much innovation and ambition, and to see that applied to the arts is thrilling,” McCool adds. “If artists want to be seen as an essential component of a modern society, particularly in a city that’s so smart and accomplished and ambitious, they have to be thinking just as much outside of the box as any business people are doing. In fact, artists should be leading that. People get inspiration from the arts. They are able to have their minds blown when they come to a MASARY show, and through that experience, they are able to get in touch with what it feels like to have possibilities.” 

Lillian Sober Ain, a Newton, MA-based clinical psychologist and psychotherapist with an interest in the therapeutic use of rhythm, has attended numerous MASARY shows, and speaks to the connective power of their work. “It brings people together, as in theater, when you share an experience that helps you open up to the other human beings who are sitting around you, and can lead to amazing conversations. MASARY shares the narrative with us and draws us in. They make us feel part of the creative process, and that we as the audience are creating with them and watching it unfold in real time.”

When MASARY performed at Aeronaut, McCool recalls, “There was such a focus in the space, and you saw 150 people in abject silence, all just focused in on something. In our fast-paced society, you don’t often have that opportunity for people to get together as a community.” For MASARY, giving modern audiences this opportunity is always top-of-mind. “We’re all craving experiences beyond our phones,” says Maria. “Our aim is to create non-concertized opportunities for people to be in the same space and encounter art that allows reflection and personal experience.”

The Future of Urban Experience

Ultimately, the MASARY effect is just as much about awakening the built environment as it is about awakening its audiences to new ways of seeing and being. “One of our greatest hopes is to have a positive influence on the city’s youth,” Ryan says. “We hope they will see this kind of work and grow up with a picture of what other paths in life may look like. Imagine if you’re taken to as much of these experiences as to the ballet. You might look at your career options, civic space and life in general quite differently – and think differently about how to apply your passions.”

Making Boston synonymous with openness and innovation is essential to bringing this vision to life. “We hope to impact the future of the city, and help it regain and strengthen its leading, forward-thinking, tech-based, entrepreneurial identity,” Ryan adds. “We want people to think of Boston as a place that expanded their horizons and thinking.” 

So long as MASARY continues to imagine the unprecedented, it appears Boston has a tireless ally in designing a thoughtful and relentlessly creative foundation for a connected, engaged community.

From Design Museum Magazine Issue 008

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Street Seats https://codesigncollaborative.org/street-seats/ Fri, 01 Jun 2018 21:51:21 +0000 https://codesignforstg.wpenginepowered.com/?p=17429 The post Street Seats appeared first on CoDesign Collaborative.

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Street Seats

Urban Placemaking in Portland

Portland is a vibrant city, and with vibrancy comes change. In the last few years, Portland’s quirky atmosphere and proximity to the natural environment has made it a hotspot for tech firms, real estate developers, and nature lovers alike, leading to increased development, particularly in the city-center.

Fractal Rock, Holst Architecture’s bench design for Street Seats, is on-view with 14 other public seating installations through February 2019 at World Trade Center Portland

By Erica Rife & Monica Andrews

The result: the city now finds itself fighting to preserve the ethos that made it so popular in the first place. World Trade Center Portland, a three-building office complex home to Portland General Electric (PGE) and the Oregon Trade and Marketing Center, is on the forefront of adapting to a changing city. The site is nestled into the historic downtown district, defied by its brick sidewalks, iconic gold water fountains, and ample foliage. They employed Portland’s own ZGF Architects to create a structure that would encourage foot- traffic on and around their outdoor plaza. They created a “skybridge,” a series of glass-plated enclosures connecting the Center’s three towers and allowing visitors to enjoy views of the surrounding landscape: Tom McCall Waterfront Park, Salmon Street Springs, the eastern skyline, and Mt. Hood. The building complex is now considered a landmark and hosts several city-wide celebrations.

The next challenge for the complex was placemaking at street level — connecting the site with the city and the riverfront. At the CoDesign Collaborative we’re always looking for projects where we can demonstrate the transformational power of design to improve the livability of our communities. The partnership between CoDesign Collaborative Portland, World Trade Center Portland, and PGE was a natural one.

In 2013 we developed a unique program to activate the area around Boston’s Fort Point Channel with new public seating designed by creative people around the world. The result was Street Seats, 18 unique public benches situated around the waterway for people to gather, connect, and experience Boston’s harborwalk. We thought we could apply this same approach to World Trade Center Portland to bring the public into this landmark space while connecting the site with the riverfront and the rest of downtown Portland.

“Street Seats is a testament to the power of collaborative design and its ability to engage and inspire community with something as seemingly simple as a place to sit,” said Matt Edlen, CoDesign Collaborative Board member and Director of Midwest/East at Gerding Edlen. “Local, national, and international designers transformed Boston’s Fort Point Channel neighborhood in 2013, and will bring new, innovative designs to Portland in 2018.”

“With the urban landscape in Portland changing so quickly, we want the World Trade Center to be a place where employees, residents and visitors all feel welcome and delighted,” said Cindy Laurila, corporate real estate manager at PGE. “The Street Seats competition gives us an opportunity to transform our area to offer more opportunities for creative expression and human connection.”

To garner ideas from the around the world we launched a Call for Entries in January 2018 to “Reimagine the Public Bench.” Participants had to use environmentally- friendly and recycled materials while providing aesthetically pleasing, durable designs for outdoor seating. Over 200 final entries were received from 6 continents, 24 countries, and 22 U.S. states. A panel of judges selected the top 15 to be fabricated and installed on the site and two nearby on the Tom McCall Waterfront Park near Salmon Street Springs.

The Semi-Finalists

The semi-finalist Street Seat designs make up a six-month outdoor exhibition, transforming an iconic area of downtown Portland into a vibrant celebration of international design. These designs represent local and international talent, eco-friendly practices, and the capacity for creativity to make an impact in the urban environment:

Fractal Rock

Designed by Holst Architecture
Portland, OR
In an effort to combat the 317 million tons of construction waste produced annually in the United States, Fractal Rock aims to reduce this number by using repurposed materials. With sustainable sourcing, minimal waste production, and modular adaptability, this innovative bench is fit for mass production and ready to make a difference.

B_Tween

Designed by Gamma Concepts
Gibraltar
Inspired by Paralympian and local hero Benji Borastero, Gamma Concepts created the B_ tween bench. This innovative bench provides a space for wheelchair users to sit among friends or strangers on public street benches and encourages an important dialogue about disability, accessibility, and inclusivity.

Re-Tyre

Designed by M.O.D.E.S.
Hong Kong, China
Discarded tires are a dreadful ecological hazard, but their durability allows them to be easily repurposed. Re-Tyre transforms what would otherwise be junk into comfortable seating, colorfully painted to mimic Portland’s iconic cherry blossoms.

Fern

Designed by Yingjie Liang
Helsinki, Finland
Fern was inspired by the environment of Downtown Portland. Designer Yingjie says, “to some extent, benches are to cities what ferns are to forests. They grow lower on the ground, and grow everywhere.”

Fern

Designed by Yingjie Liang
Helsinki, Finland
Fern was inspired by the environment of Downtown Portland. Designer Yingjie says, “to some extent, benches are to cities what ferns are to forests. They grow lower on the ground, and grow everywhere.”

The Looper

Designed by NYXO
Castions di Zoppola, Italy
The paradoxical nature of the urban environment manifests itself in the design of the Looper. Envisioning the urban environment as a balanced set of objects, cultures, and growth, the Looper mimics the fragile yet strong condition of cities.

LOOPLAY

Designed by Folio
Ames, IA
This creative bench provides a space for both relaxation and play. LOOPLAY features a variety of loop forms, allowing people of all ages to sit, lie down, and crawl in and out. This bench’s playful design transforms and enlivens the streetscape while maintaining a connection to the surrounding environment.

Lookout

Designed by Evolve Collaborative & Kotobuki
Portland, OR
An intercontinental collaboration, Lookout is a simple and elegant bench with an innovative twist. Lookout’s unique design allows for a multifaceted user experience: sit and enjoy the view, lean against it while you finish your latte, use it as a stage, or fall in love at sunset.

A Quiet Place to Sit and Rest

Designed by Kyle and Alyssa Trulen
Portland, OR
Inspired by the beloved children’s book, “The Giving Tree,” by Shel Silverstein, a classic tale of a tree whose happiness comes from helping a boy throughout his life, this bench encourages visitors to establish a relationship with the tree, kindling hope for a healthier urban environment.

Manifold

Designed by Dening He
Portland, OR
Inspired by Portland’s climate, culture, and people, Manifold reflects the open culture that attracts so many to people to Portland. Manifold reduces rainwater contact while accelerating evaporation, allowing visitors to use the bench despite the city’s wet climate.

Fluid Wood

Norberto Gliozzi & Axiom Custom Products
Portland, OR
Inspired by the trees and rivers of Portland, Fluid Wood takes on a unique organic shape. This unique design provides two distinct seating options and vantage points, fitting for Portland’s communal consciousness and respect for individuality.

River Bench

Designed by Sasaki + Concrete Poetry Inc
Watertown, MA
Providing an alternate waterfront experience, the River Bench aims to reconnect downtown Portland with the Willamette River. With less than five percent of the city’s population having access to the waterfront, the River Bench calls attention to Portland’s main artery and natural wonder.

Lumiere

Designed by LKL Design
London, U.K.
Featuring the creative use of a recycled plastic compound embedded with phosphorescent material, this responsive and eco-friendly bench illuminates the street in the evening, bringing surprise, playfulness, and environmental awareness to the city.

Patch Bench

Designed by Dilly Dally Projects
New York, NY
Patch Bench is a visual response to the profound imagery of the Pacific Garbage Patch and the contamination of oceans, addressing the human impact on the environment. Crafted from recycled plastic, this bench aims to reduce the amount of microplastics in the oceans and demonstrates how plastics can be repurposed.

Tub(Time)

Designed by the Tubsters
Berkeley, CA

Influenced by Portland’s water-story, this bench illustrates the amphibious nature of the region. Tub(Time) aims to submerge the user in discussion about the position of the Willamette River in Portland’s urban fabric and to promote conservation efforts.

From Design Museum Magazine Issue 008

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Experimenting with Education https://codesigncollaborative.org/experimenting-with-education/ Fri, 01 Jun 2018 14:14:11 +0000 https://codesignforstg.wpenginepowered.com/?p=16074 The post Experimenting with Education appeared first on CoDesign Collaborative.

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Experimenting with Education

Cambridge Public Schools’ Design Journey

The Design Lab, a novel approach for infusing design thinking in K-12 education, is taking root in Cambridge Public Schools.

By Angie UyHam, District Design and Innovation Coach, Cambridge Public Schools

I remember being four-years-old, holding the edge of my mother’s dress as she dropped me off for the first day of kindergarten.

Maybe it was the school’s red-carpeted, bi-level, open-floor plan or just typical kindergarten nerves, but I remember digging in my heels (literally) and not wanting her to leave. Little did I know, that would be the first day of what I now see as a forward-thinking, student-centered, adaptive approach to my education.

The school I attended was different than most. Once I got over my first-day jitters, I dove in head first. I was invited to plan out my mornings using a choice list and clipboard to help guide my decisions. Even at a young age I was empowered to harness my curiosity and I was encouraged to trust my decisions. Later in my elementary experience, my classmates and I spent months studying the sea, and our culminating project was a giant replica of a humpback whale made of garbage bags and air. It was proudly displayed for all to see. Every inch of that model forced us to be open-minded, collaborative, and creative.

It was my own schooling that inspired me to go into the field of education, where I could strive to create the same conditions for my students to question, explore, learn, make, and reflect. It’s an amazing feeling to give a student what they’re asking for, and in turn validate that you see them, hear them, and understand them.

After almost seventeen years as a classroom teacher, literacy coach, and reading specialist, with the last decade in the Cambridge Public Schools (CPS), I was longing to feel like the learner I once did as a child, so in the Fall of 2014 I did something I never saw myself doing: I went to business school. I thought I’d be a fish out of water, but instead, it sparked the things I had been striving to get back to: following my curiosity, leaning into things that inspired me, and trusting my decisions. After business school, I came back to Cambridge Public Schools, eager to hear how things were different, but I was discouraged to learn that, although the seasons had passed, not much else had changed.

That was the catalyst for my journey to build a community to address challenges in education through design. I saw the power of combining education, innovation, and social change in redefining the way public schools identify and address problems. Educators want their voices heard and to create solutions to existing challenges, yet it feels like obligations are prioritized over inspiration. We want to be seen, heard, and understood as well. I wondered what might happen if we flipped the scenario and found our path back to becoming curious, inspired, decision-makers.

Current System

In our current education system, teachers are forced to spend much of their time teaching to tests and following (often ineffective) policies set by others. Not enough time is spent teaching students valuable skills, like creative problem solving. In fact, creativity itself tends to be actively suppressed. Worst of all, teachers are not allowed the autonomy to tackle these challenges, even though they are often bursting with the best ideas and solutions. There are too many rules to follow, too few chances for inspiration, experimentation, and student-centered teaching.

The Process

When I began this effort, there was no structure, funding, or much awareness for what I was hoping to do. Instead, what was present was my sense of urgency due to the overwhelming number of district mandates and the need for educators to be shared decision-makers. Fortunately, a group of leaders and learners who wanted to change the status quo were open to trying a new approach.

In the Fall of 2016 I offered an opportunity to educators and called it The Design Lab (dLab). This experience was based on the principles of design thinking. I knew the human-centered, optimistic, collaborative, and experimental approach offered an antidote to the overwhelming feeling of obligation and compliance often felt by teachers. The dLab started as a course that educators could take for obligatory professional development credits, but they were able to choose their own topics. I hoped this freedom to identify our own problems would lead to inspiration. The first iteration of the dLab began with five educators who were willing to try something different.

Educators started by reframing their own challenges, and asking “How Might We” questions. I worked on my own challenge as well, “How might we capitalize on educators’ experiences, expertise, and passions by changing the way in which problems are identified and addressed as a district?”

By the end of the course educators were saying things like: “It’s really difficult receiving directives from the top down from people that are not necessarily working with students… so knowing that those of us that do work directly with kids can impact change that immediately affects us is really powerful. We don’t always have a place to do that, and the Design Lab is able to help create a space for that.”

And it was more than a feeling. Prototypes were in motion and things were changing. It was time to start thinking about the impact of this work for the following year, so I drafted a proposal and by the early winter had discussed a partnership with the Center for Artistry and Scholarship and The Cambridge Agenda for Children. By December, twenty-five people had participated in the lab, and a new model was emerging.

I also began to quietly share a proposal to incorporate the dLab into the school district, and was receiving positive and constructive feedback. Everything was coming together.

Simultaneously, a third prototype was under way with twenty more participants, ranging from classroom teachers and local storytellers to university professors and designers. These partnerships soon became more formal, building our network. By Spring 2017, district administration began to see the impact of the lab.

As of now, through word-of-mouth and direct outreach, the Design Lab has engaged over 300 participants, and worked on over forty design challenges. There are a variety of ways to engage in the Design Lab, including workshops, courses, and coaching, which creates different entry points to meet the needs of individuals and specific groups. The range and diversity of Design Challenges is evidence of the Design Lab’s reach and impact. Choice was a big factor in moving from a feeling of “obligation” to “inspiration”, and has been a key part of the lab.

With the lab growing, we’ve become more sensitive towards meeting the needs of all participants. Individuals in Design Lab courses may engage differently in the process than groups who are coming together to solve a problem that has been identified by someone else — by administration, for example. By using design thinking and systems thinking, we’ve been able to begin to address many of the challenges across the district and city.

 

Step Inside

So, what is it like to participate in Design Lab Educators (alongside students and community members) decide what inspires them and what they want to address. They can come to a workshop, enroll in a course, or reach out for coaching. And in my new role as the District Design and Innovation Coach at Cambridge Public Schools, I support peers to identify challenges, engage in collaborative problem solving, explore and prototype impactful solutions, and make them real. Participants commit to regular team meetings and are coached on their ideas. The Design Lab guides participants through an iterative process. We gather information, brainstorm, and develop them into viable solutions. We learn together, from each other, and through new insights.

We collaborate to understand more about Design Thinking. Design thinking, if done thoughtfully, can allow us to innovate in new ways. It’s a framework that encourages us to listen, look, and trust in the power of collective insight and creativity. We explore new ways to think about a variety of needs in education. We define challenges, implement prototypes, and evaluate outcomes.

The Lab Expands

The Design Lab is changing the culture of our district and giving educators a place to exhale and lean into inspiration. This Spring, the superintendent of the Cambridge Public Schools wrote an Op-Ed and titled it “America’s Most Influential Innovators (It’s not Who You Think)”. When reflecting on the Design Lab he writes, “One year into its existence, it is influencing the culture of our school district. At the same time that we seek to institutionalize equity, rigor, and joyful learning, the dLab provides strategies for avoiding rigidity and stagnation. Just as we want our students to become lifelong learners, our organization is learning what it means to be learning.”

Spurred by the success of the model, we are expanding. The Student Design Lab is a place for students to take meaningful action on issues they care about using design thinking methods. We’ve prototyped three opportunities for this, and look forward to many more next fall including courses and “labs” that will address Design Challenges like: How might we provide an opportunity for students to redefine their past, be more connected to the present, and design for their future? How might we engage students as climate change citizens? How might we co-design experiences to celebrate the power of hip hop?

This Spring, we also prototyped an Innovation Council. The council was composed of district leadership, educators, school leaders, and (when appropriate) students, parents and other partners. The aim was to highlight ideas educators are already implementing, reviewing potential proposals aligned with our district plan framework, and hearing educators present on their impactful solutions.

We promoted these new partnerships between educators and district administration, highlighting the power of collaborative decision-making. We believe that this approach has the potential to reinvent the roles of teachers and students in the classroom.

Impact

Our efforts to date have been a success and show promising new directions for public education in Cambridge. The Design Lab has grown from a group of five educators to over 300 participants and has emerged as a new model to co-design solutions in our schools, district, and community.

The Design Lab is not a singular location. It isn’t a permanent office, but instead it is a community and mental “space” to reset, prioritize, connect, and build. That simplicity is where real inspiration happens and amazing things begin.When limited funds and space are involved, people get creative; it’s innovation by necessity. When educators get creative, anon-traditional network forms. And when you combine opportunity, and a determined group of people, it feeds something that obligations can’t, and only inspiration can. And as one teacher reflects, “So, now we’re all in this together. We keep taking on our design challenges and shifting our roles and culture. We have administrators, teachers, students, and community partners turning to each other to bravely face and reframe our problems and play with the possibilities in a ‘space’ that’s bigger than we ever imagined.”

From Design Museum Magazine Issue 008

How Might We…

Elementary School

How might we, in the interest of equity,
improve our Portuguese guided reading
practice in order to help our students
achieve the same reading levels in
Portuguese as they do in English?

Outcome: Portuguese Guided Reading
books created by Olá teachers with
support from administration. New book
room on Cambridge Street included
Portuguese materials in 2019.

Upper School

How might we, support educators in
Cambridge to create and critically analyze “rigorous, joyful, and culturally responsive” teaching and learning so that they increasingly disrupt and dismantle patterns of inequity in Cambridge?

Outcome: The launch of a learning network of educators that collaborate, share practices, critically analyze and document their experiments.

High School

How might we, create an authentic experience where students can voice, address, and take meaningful action on issues in their community so they have agency in creating effective change?

Outcome: High school students working with administration to find ways to revise scheduling to create more student-centered and student-directed forums.

District

How might we, create a structure that allows general educators, special educators, and other service providers to regularly collaborate around
supporting students’ transitions and aligning our expectations to facilitate and document student growth?

Outcome: A new bi-weekly school-based meeting with general educators, special educators, and service providers collaborating around the needs of students. Implications for more district impact around inclusive practices.

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